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Games, play, and culture with Jamin Warren
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Cheat Sheet 3/8: The Heavy Rain team’s next engine, BioShock Infinite’s patriotic foes, and Minecraft’s secret recipe.
Here’s today’s news: – Quantic Dream, Heavy Rain developers, have released a new trailer to show off their new game engine. It’s not a new project but it’s a pretty incredible short film. – Irrational Games have released a trailer for BioShock Infinite showing off one of the new enemy types: mechani
Sorry Nintendo! Pink may not exist.
Leave it up to Radiolab to ruin everything. In a blog post, Robert Krulwich pointed out something that’s old news to scientists. The color we know as pink is just a combo of two existing colors, red and violet, and as such does not actually exist on the rainbow. Bummer. he goes on: I know, of course
Should we stop cat
“I don’t think of myself as a lady humorist. I just have boobs and parts that allow me to give birth to children, but I like to be funny with the boys and the girls.” – Maya Rudolph on NPR Fresh Air. This is my fourth time at the yearly Game Developers Conference and there’s one thing that continues
The lost game designs of the TRS-80 feature a toliet paper tower-defense game
In 1977, Tandy released a desktop computer called the TRS-80 which quickly became a hit with hobbyists and tinkerers. One of those was Jim McGinley who gave perhaps one of my favorite talks of GDC this year so far about the “lost” game designs of the TRS-80. What’s fascinating is how well some of th
Interview: Mass Effect 3 writer Mac Walters discusses the challenges of interactive narrative and his love of Downton Abbey.
I’m going to admit something here. I really don’t like Star Wars. Here’s the thing: There are certain stories that work well as videogames, just as there are stories that work well as movies or films. Space operas, with their seemingly infinite room for expansion, endless idiosyncratic planets and f
Our Kinects are watching us. But not in the way you think.
By all accounts the Kinect is a pretty fascinating doohickey. Like all new and innovative gadgets, it has received its fair share of paranoid critiques about how it may soon be able to read your mind or control your house. While a lot of these are most likely improbable incarnations of science ficti
SHOOK: How last year’s Japanese earthquake gave a Super Mario director perspective.
“Enjoying making something leads to making something enjoyable,” Nintendo game director of Super Mario Galaxy 2 and Super Mario 3D Land Koichi Hayashida closed his GDC talk yesterday. But last year’s devastating earthquake made the process difficult. Against the bleak backdrop of the the date of one
