Installation
Jakob Kudsk Steensen’s Otherworlds closes Sunday at PHI
Six ecological worlds from a decade of fieldwork, hung as chapters of one unfolding video game — the artist’s largest institutional show yet.
Installation
Six ecological worlds from a decade of fieldwork, hung as chapters of one unfolding video game — the artist’s largest institutional show yet.
Stephen Ddungu
The Sword of Symphony developer’s episodic project 00000 00 0x0000000 unfolds in [The Garden], a border between Ddungu’s games.
SILT
Illustrator Tom Mead’s underwater world put Spiral Circus beside Cyberpunk 2077 at Apple Park
Control, I’m Not Coming Back
Control, I’m Not Coming Back is Desborde Games’ hopecore walking sim
Meow Wolf
Nicole Banowetz and Devin Reilly sewed Phenomenomaly’s newest Leviathan from the anatomy of microscopic organisms.
Centro de Cultura Digital
The Centro de Cultura Digital is the point of entry, so the largest videogame market in Latin America enters a regional policy body through a culture center.
museum
Branden Collins and four collaborators modeled an actual home as an explorable level, then hid a second world called AKUPARA inside it.
animation
Alain Mongeau, nine years before founding MUTEK, and Eric Mattson built an eight-minute case that computer graphics inherited the job of the illuminated manuscript.
Game Art
Vincent Moulinet and the Distraction.fun collective give an AI reinforcement lessons in queer cruising grounds, thorny controller included.
Inkblood
Hey Bird!'s occult detective game, coming from Critical Reflex in 2026, lets an Inquisitor watch the past replay through villagers' windows.
Ocean
Marshmallow Laser Feast built the work with filmmaker Tom Mustill and bioacousticians in Barcelona, then let the animals’ own recordings deform the picture in real time.
museum
Shimmer: Dreaming the Posthuman opens Sept. 25 in Nashville with game-engine worlds by Ian Cheng and Jakob Kudsk Steensen, plus an MIT Press catalogue.