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Friday Sundae wrote its haunted hotel game as a musical
Characters at the Grand carry their own theme songs, and dialogue choices are sung back in verse.
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Characters at the Grand carry their own theme songs, and dialogue choices are sung back in verse.
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Alessandro Durando's wordless adventure sends you across brutalist monuments carved to outlast the language of their builders.
Daniel Temkin
Natasha Chuk’s new essay reads esoteric programming languages through Oulipo, Aarseth’s ergodics, and Getting Over It with Bennett Foddy.
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The Florence-born painter puts the monitor, the keyboard and an unimpressed onlooker on canvas
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Eren Can Metin and Emre Gökçe put the verbs of 3D modeling into a multiplayer hide-and-seek round.
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Glass Head Dolls' doll wakes in the Lithos Plateau hunting a lost love
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Tim FitzRandolph's Flipnote-styled island puzzler lands October 15,
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Backers can have someone they love redrawn as a pixel character in the Game Boy eulogy.
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Aggro Crab's first signing is ThirtyThree's Rebounder
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luxan's pixel-art horror game sends a nun named Aria across a dead world toward absolution
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The collective that made Aggro Dr1ft is selling Remedy's paranormal Manhattan.
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Leo Castañeda built the Whitney Biennial’s game installation with grandmother Maria Thereza Negreiros, 96—and its browser spin-off is free to play.