Wonderville's new cabinet Step Right Up! crosses a Zoltar machine with vector graphics
Game, cabinet, UI, voice, animatronic head and a custom trackball each get a credit
Game, cabinet, UI, voice, animatronic head and a custom trackball each get a credit
Visitors are so far inside the game they're asking for a reset button.
A month at Akiyoshidai International Art Village went to game design, Gion Matsuri and an ecosystem the player is in relation with, not in charge of.
The response to an internet run by bots turns out to be a room: a Y2K LAN night where salvaged hardware does what the feed no longer can.
I ask Kalp Studio's Mannat Jain why she built a game around the ride between two places, and set it in a 1990s Goa that never existed.
Two performers at a desk with controllers, walking their characters toward each other across a server whose weather and respawns nobody in the room controlled.
The 2001 net artwork grows a 3D Garden of Eden out of any website's HTML—and it took a restoration at ZKM to make it collectible at all.
Every set in the anti-authoritarian adventure was cut and glued in paper first—a handcrafted city where the Leader rules through loudspeakers.
Type an opinion into [OP]erator, and100 X accounts post LLM-varied versions of it back
Seventeen minutes of machinima about cruising as an "Arab" on gay dating apps—premiered at Visions du Réel, built from the mod community's tools.
Kalp Studio built Raahi around the thing most games treat as dead time—the ride between two places—and set it in a 1990s Goan town that never existed.
Careful what you let through the door.