Miles Buckle Makes Games You Can't Play
Miles Buckle rebuilds Rear Window, Amarcord and Hitchcock's Rope as late-'90s games nobody will ever play, and the impossibility is exactly the point.
Miles Buckle rebuilds Rear Window, Amarcord and Hitchcock's Rope as late-'90s games nobody will ever play, and the impossibility is exactly the point.
Alice Bucknell's Coyote Time—an eco sci-fi text adventure premiering at St. Louis's City Museum this fall—gave Counterpublic 2026 its title.
Larry Achiampong's The Gaming Room furnishes Pixel Pioneers at the Boijmans with a playable living room—games as memory, kinship and diaspora.
The open-world civilization built for ifa's ARE YOU FOR REAL is still playable on New Art City—the browser as exhibition hall.
Offshore, made with Pete Christian, treats the criminal network as a sign system where signification is the gameplay.
Kevin Peter He and Dan Gorelick staged PASSAGE at an off-SIGGRAPH night in LA—visuals and score as two instruments answering each other live.
Jira Duguid's level joins six other sanctuaries built by an avatar called S., in a game whose only verbs are walking, sitting and listening.
A drowning, a riot, and a bike ride through San Andreas
Cregger says he set out to write a game as a movie, and mimicked Resident Evil 4's healing items exactly. The props do work the film cannot actually run.
Players are asking for a physical map with no you-are-here marker and road signs instead of a minimap. They want more analog friction, not less.
You move through a science-fiction landscape as a bundle of qi, aligning your own breath with the planet's carbon cycle. Meditation as mechanic, scripture as technology.
Letta Shtohryn's live XR performance starts at a 5,000-year-old Maltese temple and ends with an avatar slipping loose from the body driving it.