News
Fe Angelo Shares Painting Worlds From NECHROMIA
The high-contrast survival horror game, published by ZNT Productions, is on Steam with no release date yet.
News
The high-contrast survival horror game, published by ZNT Productions, is on Steam with no release date yet.
News
"This decision means that some people will miss out on playing Big Walk with their friends."
News
The MIT Press history by Mark C. Marino, Sarah Ciston, Peggy Weil and five co-authors rebuilds Joseph Weizenbaum’s chatbot from its rediscovered source code.
News
The free three.js web app, with live 3D cutaways of five rotating habitats, accompanies a new essay on the settlement studies of O’Neill’s era.
News
Josef and Berta return in a hand-drawn sequel to the 2009 point-and-click, scored again by Floex, with no release date yet.
News
A performance lecture at Peckham Digital, the South London creative computing festival at Copeland Gallery, has the audience rate definitions by phone.
News
The Bartlett graduate project is the practical half of a dissertation on extending ergodic narrative into three-dimensional space.
Everyone logged off. The hiker kept walking.
The piece showed in WEBSITES WEBSITES WEBSITES!, the exhibition ARTXCODE and Rhizome mounted in New York.
Cross-Conversations: Horror. Aniara cinematographer Sophie Winqvist meets the makers of Eclipsium and Mouthwashing on claustrophobia, guilt and bodies in deep space. Free and online.
The Houston-set adventure game looks like a go
Games, play, and culture with Jamin Warren
Opening in February 2027, the exhibition centers on an asynchronous multiplayer game whose players train an AI model in a dark fantasy forest.
The sequel to Manovich and Andreas Kratky's 2005 database-cinema DVD assembles films in real time and now plays live HTML and JavaScript as footage.
Comfort Zone, an installation built around a portable DVD player, is part of Data Never Dies, a group exhibition on digital afterlives in Utrecht.
Eight robots search for their missing creators in the adventure game, which generates some of its dialogue with language models running on the player’s computer.
The Toronto artist's first solo show in Asia, at DE SARTHE in Hong Kong, sets six electromechanical sculptures in shadowboxes depicting different kinds of work.
The Colombian duo's cinematic game is part of (Dé)jouer les mondes, a group exhibition at Le Grenier à sel in Avignon.
The Paris festival’s competition judges worlds built inside VRChat, Roblox and Fortnite Creative, with a €3,000 award and free entry.
The Riot Games Social Impact Fund backs a Los Angeles fellow to co-design an open-source toolkit for making games with young people.
The nine-part web game appears in CLUTCH, a group exhibition about play from the curatorial project No Where Projects at Prachtsaal Studio in Neukölln.
The demo is playable at 404 Not Found in Shibuya as part of an ars●bit display, alongside Hanabushi and hako life's PIGGY ONE SUPER SPARK.
The free South Kensington show runs from 1960s computer drawings to Matt DesLauriers' Meridian, two editions of which just entered the museum's collection.
Scarlett Kim and Anthony Storniolo built the free, motion-driven Unreal Engine work for the Digital Arts Space at The Music Center in Los Angeles.