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HYPERBALLIN' is a wild and free playtest
The free high-speed marble platformer from a solo developer bounces into the public
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The free high-speed marble platformer from a solo developer bounces into the public
Peter Nichols
Made in two weeks for thatgamecompany's jam, Buzzkeeper runs thousands of simulated insects through NASA climate projections for the end of the century.
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Mitchell Chan sorts the field into categories, including Gesamtkunstgames and agential representation.
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Lost In Cult is pressing both horror games together in a limited run of 2,500 copies,
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Friendly Secrecy System pairs a sculpture fitted with two custom input wheels with a QWERTY keyboard missing 20 letters.
Side Quest's Elliott Burns asks if games that copy real galleries critique the institution
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Zeitgeist Studio's masked compliance horror joined Fellow Traveller's Official Selection ahead of a Q1 2027 release from HYPER REAL.
The IWGB ballot runs Nov. 12 to 26, the same window as GTA VI's release and closing arguments in a tribunal over 31 fired organizers.
Tali Hinkis and Kyle Lapidus closed their first French solo show at Galerie Charlot on Oct. 31; a new commission lands at Art Basel's Zero 10 sector in December.
Adam Pype’s new horror game wants you to be the monster.
Carnegie Mellon's new Promptuary anthology treats a rules text as the scholarship itself. Its first call closes Nov. 30.
Games, play, and culture with Jamin Warren
Temitope Olujobi and CultureHub gather ten games animated by inner lives, musical expression and ever-present spirits, Thursdays and Fridays, Nov. 12 to 20 in NYC.
Eva Papamargariti stages a mythology of memes and AI prompts across four screens, then sends a live body in to copy it.
Mélanie Courtinat and Cezar Mocan join a Novembre Numérique exhibition at the Institut français in Cluj-Napoca.
Dimensional Connections closes the late Brazilian painter's Morning Star Trilogy, a run of exit signs, masks and lobbies built in early desktop 3D.
The solo project from Zakharov Viacheslav, published by 3Polygons studio, casts the player as a ghostly lawnmower paying off fines to a bank.
The open-access MIT Press history moves from ancient tennis courts and squash walls to animation, computing and the Mesoamerican ballgame.
To Touch a Sensitive Soul, an embossed fiberglass work made to be handled, comes out of the collective's game-engine world Morphogenic Angels.
The IWGB ballot runs Nov. 12 to 26, the same window as GTA VI's release and closing arguments in a tribunal over 31 fired organizers.
Tali Hinkis and Kyle Lapidus closed their first French solo show at Galerie Charlot on Oct. 31; a new commission lands at Art Basel's Zero 10 sector in December.
Adam Pype’s new horror game wants you to be the monster.
I ask Adam Pype why SKINFACE, a game about peeling off strangers’ faces, sits easier with the squeamish than horror that happens to you, and what he makes next.
Carnegie Mellon's new Promptuary anthology treats a rules text as the scholarship itself. Its first call closes Nov. 30.