Brainfruit Studio
Brainfruit's Sheeps turns a sleep trick into a roguelite
Rob Dubbin and Garrett Miller's game premiered at Nick Sylvester's LA gallery, scored live, beside wool landscapes by Miller's mother.
Brainfruit Studio
Rob Dubbin and Garrett Miller's game premiered at Nick Sylvester's LA gallery, scored live, beside wool landscapes by Miller's mother.
GAMES THIS WEEK
Two horror composers on building dread from a muted brass collage, a chess set where every piece is a tuned bell and a 2011 interview with the historian who kept Assassin's Creed II honest. Plus a hand-drawn deckbuilder where card order decides the duel. All in this week's Experimental Games Weekly.
News
The Playdate climbing game from the studio behind Looom swaps the crank for a thumb.
News
The free Nintendo 64 homebrew swaps Mario's head on the 1996 title screen for the artist's own, then hands it to the player to pull apart.
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The free browser piece, first shown at A MAZE.'s Berlin gallery in March, degrades short-form clips until only the doomscroll trance is left.
Theo Triantafyllidis
The Greek artist built Funny Weather, a real-time simulation of Manchester's changing sky, as the first Behind the Screen commission.
Mitchell Chan
The museum's patron circle and the Mneme Foundation are handing over 200-plus works, putting the art game maker beside Vera Molnar and Harold Cohen.
Official Electric's point-and-click demo poses as the re-release of a game that never existed
Freehold Games' simulation roguelike, nearly 20 years in the making, lands on a Switch 2 cartridge with a fold-out overworld map and a 3LP soundtrack.
Matthew Stein reports back from three months inside Japan's escape room and riddle scene, in a free online lineup with Hempuli and Evan Todd.
Fei Fei leads a two-session counter-surveillance workshop at Games Transformed Festival in East London, where building a character doubles as evasion training.
Games, play, and culture with Jamin Warren
Official Electric's point-and-click demo poses as the re-release of a game that never existed
Christiane Paul's survey of more than 100 online commissions, from Auriea Harvey's SITE1 to Leo Castañeda's garden game, fills the museum's sixth floor and goes back online.
Sarah Rothberg's solo show at Baruch's New Media Artspace is AI avatars arguing in a void
Gary Zhexi Zhang, Amant's New York fall resident, gives a performance lecture on a game engine stage where characters, lights and cameras run themselves.
latency.club, the platform of Nestor Siré and Steffen Köhn, imagines a future Cuba of prediction markets and AI divination at Medialab Matadero through Dec. 13.
Aurora Mititelu synthesized the perfectly distant boyfriend from an archive of old texts, then gave the character an Unreal Engine world.
The Unreal Engine game came out of the Bartlett's Cinematic and Videogame Architecture program and showed at its Autumn Show.
Dylan Pailes-Friedman's Los Santos machinima, shot partly on Super 16mm, is streaming free after a run of nearly 30 festivals.
Freehold Games' simulation roguelike, nearly 20 years in the making, lands on a Switch 2 cartridge with a fold-out overworld map and a 3LP soundtrack.
Marco De Mutiis' free update treats Nvidia's neural renderer as one more lens for anyone making pictures inside Grand Theft Auto V.
Matthew Stein reports back from three months inside Japan's escape room and riddle scene, in a free online lineup with Hempuli and Evan Todd.
Fei Fei leads a two-session counter-surveillance workshop at Games Transformed Festival in East London, where building a character doubles as evasion training.