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Hexin Cai's Out of Focus Rebuilds a Childhood Flat in Pixels
The free Bartlett graduation project sets resolution against memory: some rooms return as coarse mosaics, others almost sharp.
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The free Bartlett graduation project sets resolution against memory: some rooms return as coarse mosaics, others almost sharp.
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Jeremiah Johnson’s site counts the days around 300 dated sets and releases, from his 1980 birth to a projected death in 2057.
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Brad Hock and Andrea Laperni extend the Italian publisher’s catalog of printed play, timed to Lucca Comics & Games.
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Studio 2084 is sending its print-and-play tooth-collecting brawl to anyone who donates before the anti-capitalist festival
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Alix Bugat and Elouan Le Bars close the Brussels-Arles residency for experimental video games with a free talk at Octobre Numérique.
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The Processing co-founder turns a weekly watercolor into a score for software agents, live, one last time before the show closes.
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Pierre Moulin's 360-degree film premieres in the Kaohsiung Film Festival's XR Competition, with resin sculptures pulled out of its world.
A cinematographer and two horror game makers on shooting space aboard a Baltic ferry, building a slaughterhouse inside a church and leaning into the dark.
vladkudas's black-and-white brutalist horror demo is out now, with walls that become floors as you run.
Scarlett Kim and Anthony Storniolo built the free, motion-driven Unreal Engine work for the Digital Arts Space at The Music Center in Los Angeles.
Everyone logged off. The hiker kept walking.
Games, play, and culture with Jamin Warren
Pierre Moulin's 360-degree film premieres in the Kaohsiung Film Festival's XR Competition, with resin sculptures pulled out of its world.
Ian Cheng, Lynn Hershman Leeson, Gene Kogan and Franco Mattes present at the New Museum, alongside the Intersubjectivity IV book launch.
Total Refusal, the Vienna collective that turns mainstream games into political theater, performs at Games Transformed in London.
Directed by Otman Qrita, the one-minute short sells motion capture as craft as the designer’s Xbox horror project moves through production.
A cinematographer and two horror game makers on shooting space aboard a Baltic ferry, building a slaughterhouse inside a church and leaning into the dark.
vladkudas's black-and-white brutalist horror demo is out now, with walls that become floors as you run.
Ira Greenberg's installation is part of Scaling Intelligence, Gray Area's free show of 11 new AI commissions in San Francisco.
The asses.masses co-creator leads a free Zoom dialogue on games, performance and collective decision-making for Koç University's KARMA Lab.
The free two-day gathering of Brazilian game developers in Brasília adds the solo maker of Aviãozinho do Tráfico to its talks lineup.
Peter Nichols's follow-up to Crude Oil stays outside the human point of view, down to a dedicated screech button.
Half Gold / Half Dung, a 72-page collection from Breakdown Press, fills its pages with knights in armor recognizable from the FromSoftware universe
Dreams on a Pillow has raised more than $113,000 on LaunchGood and passed 10,000 Steam wishlists.