News
RUIN's Invented 35th Anniversary Hits Steam Next Fest
Official Electric's point-and-click demo poses as the re-release of a game that never existed
News
Official Electric's point-and-click demo poses as the re-release of a game that never existed
Events
Christiane Paul's survey of more than 100 online commissions, from Auriea Harvey's SITE1 to Leo Castañeda's garden game, fills the museum's sixth floor and goes back online.
Events
Sarah Rothberg's solo show at Baruch's New Media Artspace is AI avatars arguing in a void
Events
Gary Zhexi Zhang, Amant's New York fall resident, gives a performance lecture on a game engine stage where characters, lights and cameras run themselves.
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latency.club, the platform of Nestor Siré and Steffen Köhn, imagines a future Cuba of prediction markets and AI divination at Medialab Matadero through Dec. 13.
Aurora Mititelu
Aurora Mititelu synthesized the perfectly distant boyfriend from an archive of old texts, then gave the character an Unreal Engine world.
News
The Unreal Engine game came out of the Bartlett's Cinematic and Videogame Architecture program and showed at its Autumn Show.
Freehold Games' simulation roguelike, nearly 20 years in the making, lands on a Switch 2 cartridge with a fold-out overworld map and a 3LP soundtrack.
Matthew Stein reports back from three months inside Japan's escape room and riddle scene, in a free online lineup with Hempuli and Evan Todd.
Fei Fei leads a two-session counter-surveillance workshop at Games Transformed Festival in East London, where building a character doubles as evasion training.
Drexel's Pearlstein Gallery becomes a playable lounge, with Derek Yu's fictional 1980s LX hardware rebuilt 10 times, a giant bowler hat controller and a queer games timeline.
Games, play, and culture with Jamin Warren
Dylan Pailes-Friedman's Los Santos machinima, shot partly on Super 16mm, is streaming free after a run of nearly 30 festivals.
Freehold Games' simulation roguelike, nearly 20 years in the making, lands on a Switch 2 cartridge with a fold-out overworld map and a 3LP soundtrack.
Marco De Mutiis' free update treats Nvidia's neural renderer as one more lens for anyone making pictures inside Grand Theft Auto V.
Matthew Stein reports back from three months inside Japan's escape room and riddle scene, in a free online lineup with Hempuli and Evan Todd.
Fei Fei leads a two-session counter-surveillance workshop at Games Transformed Festival in East London, where building a character doubles as evasion training.
Drexel's Pearlstein Gallery becomes a playable lounge, with Derek Yu's fictional 1980s LX hardware rebuilt 10 times, a giant bowler hat controller and a queer games timeline.
Two horror composers on building dread from almost nothing: a muted brass collage, music that waits on the player and a small metal oil rig that screams.
I ask a cinematographer and two horror game makers how a ferry became a spaceship, a church became a slaughterhouse and why the dark does the real work.
In a new conversation with critic Louis Bury, The Endless Forest co-creator traces a career spent following each medium until the magic ran out.
The esolang, where code is only nested empty directories, can now run without anyone filling a desktop with thousands of them.
Fish Fabrications made the instrument for sound artist Yuri Suzuki during Suzuki's years at Pentagram and has only now shown it.
Gregory Nachmanovitch's 2018 landscape films screen free online as VRAL 139 through Oct. 29, with an interview on the politics of the pastoral.