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Protobyte Phylogeny Lets Visitors Evolve Artificial Life
Ira Greenberg's installation is part of Scaling Intelligence, Gray Area's free show of 11 new AI commissions in San Francisco.
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Ira Greenberg's installation is part of Scaling Intelligence, Gray Area's free show of 11 new AI commissions in San Francisco.
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The asses.masses co-creator leads a free Zoom dialogue on games, performance and collective decision-making for Koç University's KARMA Lab.
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The free two-day gathering of Brazilian game developers in Brasília adds the solo maker of Aviãozinho do Tráfico to its talks lineup.
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Peter Nichols's follow-up to Crude Oil stays outside the human point of view, down to a dedicated screech button.
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Half Gold / Half Dung, a 72-page collection from Breakdown Press, fills its pages with knights in armor recognizable from the FromSoftware universe
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Dreams on a Pillow has raised more than $113,000 on LaunchGood and passed 10,000 Steam wishlists.
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The Kafkaesque immersive sim Militsioner about escaping a town watched by a Colossal Policeman is playable at last
Everyone logged off. The hiker kept walking.
The piece showed in WEBSITES WEBSITES WEBSITES!, the exhibition ARTXCODE and Rhizome mounted in New York.
Cross-Conversations: Horror. Aniara cinematographer Sophie Winqvist meets the makers of Eclipsium and Mouthwashing on claustrophobia, guilt and bodies in deep space. Free and online.
The Houston-set adventure game looks like a go
Games, play, and culture with Jamin Warren
Juan Covelli's solo show at Policroma in Medellín turns a 3D scan of a painted cliff in the Colombian Amazon into ceramic plates, hand-painted with figures a neural network invented.
The high-contrast survival horror game, published by ZNT Productions, is on Steam with no release date yet.
"This decision means that some people will miss out on playing Big Walk with their friends."
The MIT Press history by Mark C. Marino, Sarah Ciston, Peggy Weil and five co-authors rebuilds Joseph Weizenbaum’s chatbot from its rediscovered source code.
The free three.js web app, with live 3D cutaways of five rotating habitats, accompanies a new essay on the settlement studies of O’Neill’s era.
Josef and Berta return in a hand-drawn sequel to the 2009 point-and-click, scored again by Floex, with no release date yet.
A performance lecture at Peckham Digital, the South London creative computing festival at Copeland Gallery, has the audience rate definitions by phone.
The Bartlett graduate project is the practical half of a dissertation on extending ergodic narrative into three-dimensional space.
Opening in February 2027, the exhibition centers on an asynchronous multiplayer game whose players train an AI model in a dark fantasy forest.
The sequel to Manovich and Andreas Kratky's 2005 database-cinema DVD assembles films in real time and now plays live HTML and JavaScript as footage.
Comfort Zone, an installation built around a portable DVD player, is part of Data Never Dies, a group exhibition on digital afterlives in Utrecht.
Eight robots search for their missing creators in the adventure game, which generates some of its dialogue with language models running on the player’s computer.