Playlist
Choose Where You Fall: What to Play, October 23
Every wall is a floor if you try.
Playlist
Every wall is a floor if you try.
News
Guillaume Roux and Johan Delétang's one-player game drives an interactive movie for a watching audience, premiering at IDFA DocLab Nov. 12.
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The hand-animated deckbuilder, due in 2027, ties every duel to the order in which cards are placed.
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Darwin Modestly is building an audio-paced racing game
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Happy New Year, Jim, a 2022 Cannes Directors' Fortnight selection, follows two players through New Year's Eve inside the Western game.
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Africa-based artists have until Nov. 1 to apply for three weeks in Addis Ababa, with the resulting work shown in Berlin next May.
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Sickhouse built this year's edition in Enschede around rest, and Samuel Baidoo brings a tea-and-play hangout for Plum Road Tea Dream to the overnight.
A cinematographer and two horror game makers on shooting space aboard a Baltic ferry, building a slaughterhouse inside a church and leaning into the dark.
vladkudas's black-and-white brutalist horror demo is out now, with walls that become floors as you run.
Scarlett Kim and Anthony Storniolo built the free, motion-driven Unreal Engine work for the Digital Arts Space at The Music Center in Los Angeles.
Everyone logged off. The hiker kept walking.
Games, play, and culture with Jamin Warren
A group show at 999 puts the exploration game in an arcade cabinet built by the Apocateca crew, on view through Nov. 6.
The Athens program backs analog-digital prototypes: 5,000 euros of funding, four months of development, and an exhibition in March 2027.
Argentina's national developers' expo fills BA Ferial in Buenos Aires with more than 100 local games, including Bicho Raro Games' take on Alejandra Bruno's book.
The Bartlett graduate project draws on Chinese funerary traditions and ghost marriage rites, with rooms that record every route walked.
Danny Snelson and I talk through Sagan Yee's mermaid hookup sim, Oleomingus's paradise, You+Pea's building plans and a Steel Battalion cockpit in a box.
The free Bartlett graduation project sets resolution against memory: some rooms return as coarse mosaics, others almost sharp.
Jeremiah Johnson’s site counts the days around 300 dated sets and releases, from his 1980 birth to a projected death in 2057.
Brad Hock and Andrea Laperni extend the Italian publisher’s catalog of printed play, timed to Lucca Comics & Games.
Studio 2084 is sending its print-and-play tooth-collecting brawl to anyone who donates before the anti-capitalist festival
Alix Bugat and Elouan Le Bars close the Brussels-Arles residency for experimental video games with a free talk at Octobre Numérique.
The Processing co-founder turns a weekly watercolor into a score for software agents, live, one last time before the show closes.
Pierre Moulin's 360-degree film premieres in the Kaohsiung Film Festival's XR Competition, with resin sculptures pulled out of its world.