The Little Database expands into a desktop directory
A year after the University of Minnesota Press book, UCLA's Danny Snelson rebuilds its resources as a clickable fake OS—podcasts, reviews, and dozens of small archives included.
A year after the University of Minnesota Press book, UCLA's Danny Snelson rebuilds its resources as a clickable fake OS—podcasts, reviews, and dozens of small archives included.
Intron Interactive's biological roguelike casts you as a cancerous pathogen; the comments immediately turned healing into a moral problem.
The Cruelty Squad creator shares the city's annual 5,000-euro award with soul singer Emilia Sisco and knitwear designer Juha Vehmaanperä.
Five minigames from the unreleased Something Beautiful played on Factory International's Media Wall, on a controller covered in the artist's 3D-printed sculptures.
freeculture.api built an idle game about autonomous weapons into a field-deployable hardshell case—and the critique is in the hardware.
Miles Buckle rebuilds Rear Window, Amarcord and Hitchcock's Rope as late-'90s games nobody will ever play, and the impossibility is exactly the point.
Alice Bucknell's Coyote Time—an eco sci-fi text adventure premiering at St. Louis's City Museum this fall—gave Counterpublic 2026 its title.
Larry Achiampong's The Gaming Room furnishes Pixel Pioneers at the Boijmans with a playable living room—games as memory, kinship and diaspora.
The open-world civilization built for ifa's ARE YOU FOR REAL is still playable on New Art City—the browser as exhibition hall.
Offshore, made with Pete Christian, treats the criminal network as a sign system where signification is the gameplay.
Kevin Peter He and Dan Gorelick staged PASSAGE at an off-SIGGRAPH night in LA—visuals and score as two instruments answering each other live.
Jira Duguid's level joins six other sanctuaries built by an avatar called S., in a game whose only verbs are walking, sitting and listening.