News
Sophie Rogers Readies Prelude: Three Minutes to Midnight
The artist’s Unreal Engine world, shown as an installation at Palmer Gallery this summer, is close to a playable prototype release.
News
The artist’s Unreal Engine world, shown as an installation at Palmer Gallery this summer, is close to a playable prototype release.
Gamerausch
Berlin’s arthouse-games collective opens GR Club at the Fabriktheater Moabit on Nov. 15, four afternoons spent finishing one long game together.
Events
A performance lecture modeled on David Foster Wallace's Federer essay. It streams for LAN Party's Summer School on Fri., Nov. 13.
IDFA
Ali Eslami's Unreal Engine cognitive playground, built from Suhrawardi's philosophy of light, premieres in IDFA's free DocLab Exhibition, Nov. 13 to 22.
Grand Theft Auto
Talks on Nov. 12 in Paris and Nov. 13 in Marseille. The book is a French essay on crime and the city in the series.
Events
The show centers on Ryan Waiting, a live avatar simulation. It is the artist's first UK solo show in nearly 20 years.
Events
ADVA's open call puts any local dev who signs up on its stand at BIG during the 22nd Noche de los Museos, Saturday from 7 p.m. to 2 a.m.
The audio-reactive Gaussian-splat landscape ran in Times Square.
Sean Kennedy and Brian Droitcour curate an arcade night asking what a 1994 shooter can be, from myHouse to Cyriak Harris's Going Down.
Side Quest's Elliott Burns asks if games that copy real galleries critique the institution
Eva Papamargariti stages a mythology of memes and AI prompts across four screens, then sends a live body in to copy it.
Games, play, and culture with Jamin Warren
Nino Filiu's lecture-performance opened Kaugummi im Motherboard 3.0, the ten-artist group show from gr_und and Erratum Projects, in Berlin through Dec. 4.
Nestor Siré and Steffen Köhn of latency.club built it from years of fieldwork in Cuba,
The 1997 experimental follows Laura as she completes a war simulation about Okinawa that refuses to let anyone change history.
Rotterdam Writers' Rooms seeks six writers for a January program built around colonial collections at the Dutch national library. Applications close Nov. 20.
Lawra Clark teaches expressive game design in GameMaker, alongside a pedagogy course from Alia ElKattan and Fred Wordie. Applications close Nov. 16.
The audio-reactive Gaussian-splat landscape ran in Times Square.
Gamespace gathers essays and conversations from Uma Breakdown, Theo Triantafyllidis, David Blandy, and others.
From 2014 to 2019, alpha_rats cold-called French households for a tobacco survey, then turned the job into a performance where the audience answers the phone.
Sean Kennedy and Brian Droitcour curate an arcade night asking what a 1994 shooter can be, from myHouse to Cyriak Harris's Going Down.
The high-speed marble platformer from a solo developer bounces into a free public playtest.
Made in two weeks for thatgamecompany's jam, Buzzkeeper runs thousands of simulated insects through NASA climate projections for the end of the century.
Mitchell Chan sorts the field into categories, including Gesamtkunstgames and agential representation.