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Games, play, and culture with Jamin Warren
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A sleep-monitoring headband is even turning our ZZZs into a very strange game.
Gamification has made many a game designer, game-player, and anyone with less than a flair for business recoil in horror in one way or another. Quantifying and measuring degrees of efficiency and success, a natural behavior of governments, bureaucracies, and companies often seems strange to anyone o
Cheat Sheet 3/7: Peter Molyneaux leaving Lionhead, Sony’s SDK, and SimCity in 2013
Holy crap it is gorgeous out there! Let’s catch up on some news and head back outside! – Peter Molyneaux, the man behind the Fable series, has left Lionhead, becoming creative director at the new company 22 Cans. – Sony announced that the PlayStation Suite software development kit (SDK) will be ava
Is there anything games can’t do? Talk about death and tame the stars might be two.
Can games really do anything? That’s been the messaging over the last year or so since the release of Jane Mcgonigal’s Reality is Broken. But is that really so? At a talk at today’s Game Developers Conference in San Francisco, game designer Margaret Robertson outlined some of difficulties they faced
Soon gamers won’t just be wrestling with their controllers. The controllers will be fighting back.
“Button-mashing” used to be entirely a matter of player skill meeting the impossible difficulty of a game, ultimately ending with the controller being hurled at the screen in frustration. Engineers from the University of Utah are taking the concept to the next level with a new videogame controller.
New motion-sensing prototype turns your body into a screen.
The Kinect’s technology is largely controlled by the physical borders around it—the finite space between the single-camera -holding-console and the user that can detect movements with an adequate level of precision. Chris Harrison, a researcher at the Human-Computer Interaction Institute at Carnegie
Play of the Day: Bauhaus Break is as cold and unforgiving as the art school it was named after.
Michel McBride-Carpentier’s new title Bauhaus Break is a “casual drop & match game for iOS influenced by Set and Drop7, with a Constructivist art style.” It’s also a bit tough as you have to match similar object by similarity or difference. But the aesthetic sensibility is quite the highlight as Mc-
