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Games, play, and culture with Jamin Warren

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Kill Screen Staff
Jason Johnson
Chris Priestman
Jamin Warren
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How play helps us out of the walled garden.

Chris Baraniuk, over at The Machine Starts (an allusion to the excellent short story by E. M. Forster), eloquently explains the “fifth wall” of games that some players always feel the need to transgress.  Like many other games of the era, Super Mario 64 set each level on a kind of pixelated island s

Diablo III actually ends, Blizzard not too sorry.

In a rare instance of a company wielding the power of the ending, Blizzard suggests Diablo III players maybe get up and go outside while they take some time to figure out how to get you to keep playing. But games are especially hard to quit, if it’s indeed a game we enjoy. So how do we take it when

DIY City looks like crowd-sourced graffiti.

An interactive exhibit designed by Usman Haque and showcased at Specialmoves aims to “empower people to reconfigure their city.” Using an array of projectors, phones, and laptops, DIY City 0.01a is an “experiment between two independent interactive specialists who are keen to push the boundaries of

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