15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Games struggle in the light of maturity.
Rob Fahey has just posted a sobering piece about maturity in videogames that’s as critical as it is optimistic. Video games are a creative medium, and as such they intersect with many different fields of human experience – but they’re also still exploring the bounds and possibilities of technology
Artist’s wireframe-sketches-turned-light-sculptures trace the synthetic grotesque.
Franciose Gamma, Soul w/ Contour Barcelona-based Franciose Gamma’s synthetic treatment of human form is more like Rodin than what some call, vaguely, contemporary net-art. Subsumed by currents both transcendent and excrutiating, the figures combusted offscreen for the first time in his recent galler
Recruiters would rather just let you fight it out in job simulations.
For nearly twenty years, French cosmetics empire L’Oreal has apparently been using a game to recruit the employee who can shoot their brand into the next dimension. Perhaps to no one’s surprise, the game called Brandstorm (bold added for clarity, pizzazz) is great at naming winners, applicants who c
With the help of new tech, children learn to read by themselves these days.
According to an article at the BBC, children may be teaching themselves to read in the near future with the help of technology. MagicTown is a “world that unites books and gameplay,” designed for children on the web and the iPad, that is trying to preserve the tradition of storytelling for a future
A wild SpellTower purse appears!
Close enough. “A” for unintentional effort. Spotted on Houston and Essex.
Fez’s soundtrack inspired by classical music.
video Fez‘s 8-bit visual aesthetic may be inspired by videogame history, but its soundtrack draws from a differing long-gone era: the romantic era of classical music. Listen to the above track from Fez‘s soundtrack, composed by Disasterpeace, and note that it is actually a synthesized version of Pré
Zelda cap makes us rethink our moratorium on gamer gear.
I don’t really wear hats. Nor do I like “gamer gear.” But this Zelda-themed cap will be my exception for today.
Bribery, porn and spam dot the road to mobile app success.
Ryan Tate at Wired dives into the seedy world of, um, apps. Getting to the top requires a bit of moral ambiguity and he outlines the many ways that app creators are artificially manufacturing buzz. Games, of course, are front and center. Buying users. Let’s say you’re playing a game on your Android
