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Games, play, and culture with Jamin Warren
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How Are Museums Lifting Their Hood?
To combat the view of being stuffy, private institutions, museums are using some of the language of game designers to bring visitors more inside of their world. We would call that “immersion,” the idea that you can be lost inside of place that is not your own. Museums are pursuing engagement and tr
White Boards Teach Kids How to Use a Blank Slate
If you haven’t seen these interactive white boards, they’re something out of Ghostwriter. First of all, the boards are called Prometheans which is amazing. Second, they emulate what can be done on the computer screen with a pen so it’s a bit like a Cintiq pad. We’re excited for things like this as
Surprise! James Cameron Is Making Realer Than Real Pictures
We like the idea that when James Cameron heard the term “cinéma vérité” he thought that it meant literally making real life. In any case, we game fans like watching film directors quixotic quest for verisimilitude as it matches game designers dogged obsession with realism. In any case, Cameron is ap
Spot the Videogame References!
We commissioned Richard Hogg, designer extraordinaire, to make this shirt for us. He is an artist and illustrator who also makes games in collaboration with Honeyslug such as Poto & Cabenga and the forthcoming Hohokum. There are apparently 20 videogame references in this shirt. Check it out!
SOUND FX: Mr. Dream – Crime
We have a fondness for bands with videogame names that don’t make chiptunes, so Brooklyn-based proto-punk band Mr. Dream is certainly in our wheelhouse. It certainly helps that the band’s drummer Nick Sylvester wrote an Angry Birds review for us a few weeks back (and for the sake of disclosure was a
