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Games, play, and culture with Jamin Warren
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Nothing Expresses the Joy of Videogames More Than the US Border Patrol
Want to get people interested in signing up for being Border Patrol guards? Well, this real-time strategy game developed for a nifty $10 million might be the answer. Putting the “serious” back in “serious games”: So for Sandia, home of the world’s largest X-ray machine, a project like the “Borders H
April 8, 2011, 12:55 am
via dysfunctional-fantasy
A Tragedy Means the Birth of a Tiny World
It’s rare that the creative process finds such a strange — and tragic — source, but for Mark Hogancamp, a near-death experience, has birthed an entire world of characters and set designs reflecting the brutality of war and other themes Mark Hogancamp died 11 years ago tomorrow, when five men kicked
How Can Games Learn From War Documentaries?
Videogames enjoy the benefit of hindsight as other mediums are both aware of their limitations and can teach game designers much about their respective crafts. Over at the Guardian, film maker Kevin MacDonald reflects on the reality of conflict that he’s captured through his films. In particular, h
New Eye-Tracking Monitor To Assist Disabled, Profoundly Lazy
A $7000 new monitor from Swedish maker Tobii uses eye-tracking technology to control the on-screen cursor. While it probably won’t be a boon for first-person shooter fanatics, the technology will be great for those who couldn’t traditionally use a mouse. “We have already seen massive interest from t
April 6, 2011, 2:38 pm
“Work and play are words used to describe the same thing under differing conditions.” — Mark Twain
