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Games, play, and culture with Jamin Warren
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PopCap Games to Do Russian Doll "Indie within an Indie" Studio Thing
PopCap Games, makes of the popular Plants Vs. Zombies and Bejeweled franchises, are taking a note from the Disneys of the world and creating a much smaller studio to deliver one-offs and other creative projects that might not fit under the larger brand umbrella. Titled 4th and Battery, the mini-lab
New iPad Photojournalism Seeks to Enhance War Zone Story-Telling
Documentarian Danfung Dennis wanted to find a more realistic way to cover the conflict zones that he found himself filming. His iPad app in development, Condition ONE, uses both cameras on the device to expand the field of view. We could see some interesting uses of this for war games as well.: Con
April 6, 2011, 11:15 am
Over at the BBC, Banksy has apparently left a mark of his affection for the platform puzzler Lemmings, which recently celebrated its 20th anniversary. A member of staff who has seen the graffiti said: “This image seems to have sprung up in the last day or two, so may well be Banksy’s own tribute to
April 6, 2011, 10:08 am
“Physics is imagination in a straight jacket.” — John Moffat
TODAY ON KILL SCREEN: Say hello to your 3DS home screen
John Irwin takes a closer look at the oft-overlooked home screen in the 3DS. What he finds is a world of childlike wonder and majesty: These moving placeholders-a swirl of photos represents the camera application, for instance-float within some cauterized, antiseptic arena. The place has volume. Th
Every Man Has a Code (or Game)
David Simon’s The Wire may be one of the greatest tales of any sort committed to media of any kind. Jason Mittell at the Electronic Book Review sees parallels in the HBO classic with the type of play found in simulation games. Certainly, the “rules of the game” that embody the code of Baltimore co
Machine-Learning Pong Plays to Your Strengths/Weakness, Will Be Your Best Friend
Machine learning is always a fascinating field especially when it pertains to games. Creating difficulty curves that actually match player’s abilities is the Holy Grail of single player games. So a researcher from Mexico and another from Spain set out on the simplest of quests: to make a game of P
