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Games, play, and culture with Jamin Warren
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The future is here: New research to predict what gamers want with "80% accuracy"
Researchers at North Carolina University have been studying Warcraft player behavior and think they’re able to “predict what a player in a game will do based on his or her previous behavior, with up to 80 percent accuracy.” This can obviously be a boon for game developers, but remember what happened
Cheat Sheet 6/15: Patrick Stewart lends his voice (again), Duke Nukem makes everyone angry
Your daily mainstream videogame news, made easier to swallow! -The War of the Worlds game needed epic voice acting: Patrick Stewart made it so. –Gears of War design director Cliff Bleszinski crushes our dreams of the franchise ever coming to the PS3. – Double Fine employees tweet happily about re
An act of meta-metaness: This LEGO set makes LEGOS
At least figuratively speaking…. [via]
New StarCraft II documentary takes a close look at the thrill of the hunt
Earlier this month a teaser for the feature-length Starcraft II documentary, My Life for Aiur, was released. The film, whose title borrows its name from the game’s contested Protoss planet rich in biodiverse minerals, follows the massive subculture surrounding one of the world’s most popular online
June 14, 2011, 1:00 pm
TIME lends its cover to Activision to promote Call of Duty PAGING KILL SCREEN BIZ DEV. (j/k)
Pokemon’s "Catch ‘Em All" roots in Asberger’s, bug-collecting
This is from two weeks ago, but still quite neat. Kotaku looked at the roots of Pokemon through the lens of creator Satoshi Tajiri. Of note, the games “catch ‘em all” ethos stems from Tajiri’s particular psychological diagnosis: If that sounds a little…different, that’s because Tajiri is unlike most
