15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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More realism for the U.S. Army’s training games…
The highly photorealistic CryEngine 3 will be used for the U.S. Army’s next training game, following America’s Army. The goal is to create an incredibly realistic simulator for up to four soldiers to train in simultaneously, with each getting a 10-by-10-foot area to move around in while wearing a b
Nose control for your phone.
Echoes of medical history and high-concept Scandinavian pop bands aside, the Finger-Nose Stylus demonstrates a heightened understanding of our bodies’ hidden computing potential. Check it out here.
Can do games in a can of candy.
John Graham-Cunning’s Cansole is a gaming console inside of a candy can. Guilty pleasures unite! Check it out here.
Those illegal videogame gameplay clips on YouTube? A Vancouver company turns them into gold.
A Vancouver company has found an ingenious way to turn illegal uploading of content into a legitimate business for content holders. Companies like EA and the NBA hire Shahrzad Rafati’s company BroadbandTV to replace illegal uploads with legal versions of the same clip. It’s more graceful and profita
June 8, 2011, 3:00 pm
PAUSE: New York x Lego vomit via
Are videogames a path to reflection and self-enlightenment? A reflection on emptiness in games.
Over at the Brainy Gamer, Michael Abbott reflects on how games complicate our visions of personal identity and ask to inquire deeper questions about ourselves. I’ve begun to understand that I value games because they function as meditations on becoming. When I step back and consider what’s in this f
