15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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FLASHBACK OF THE DAY: A Whole New (Old) World
Remember the 90s? When videogames allowed us to see our favorite Disney characters in a way we’d never seen them before – in 16 bit. [video: Youtube]
What makes a game a "failure?"
The Walgreens down the street from me sold a Wii game that consisted of go-cart racing with Santa’s elves. It had a goal, and it accomplished it. That game might not be fun to anyone over the age of ten, but it’s not a failure. Consider a game like L.A. Noire, however. That’s a failure. Or so Susan
PAUSE: Star Wars: The Old Republic comes out today!
Star Wars fans, unite and rejoice! For The Old Republic is out today. With that in mind, here are a couple of things that have been bouncing around the internet as of late. First, Kinect Star Wars is set to feature a dancing minigame, because everyone knows that dancing games for the Kinect are the
891 game makers agree: Playing videogames can be a lonely affair.
Ludum Dare, the contest that compels indie developers to churn out a game prototype in the span of 72 hours, has recorded a record number of 891 entries for its most recent competition. What has spurred so many game makers to throw their hats in the ring? It seems the motivating factor was the theme
Iranian computer game "Attack on Tel Aviv" announced as a response to Battlefield 3
A computer game planned to be developed by Iran’s National Foundation for Computer Games aims to demonstrate the objection of many Iranians to EA DICE’s Battlefield 3, released this past October. The game, entitled “Attack on Tel Aviv,” is a response to BF3’s plot, which involves a fictitious raid
Can your emotions make music for you? One NYU student has an answer.
This week we’re looking at some of the projects shown at NYU’s ITP Winter Show. Jack Kalish designed this musical interface that takes control of your face. When I tried it, it only detected smiles and happy/mouth agape poses through facial mapping, but ostensibly it could be used to track a wide va
Leave a story in the mysterious, ASCII world of New York City.
Last night found the Kill Screen crew at the Winter show for NYU’s Interactive Telecommunications Program. The bi-annual event is a showcase for the semester’s projects and can often provide a look into the future of technology. (Foursquare co-founder Dennis Crowley was a grad.) While the phrase “b
What can game design learn from a fourth-generation eyewear manufacturer?
“What design does best is accelerate the adoption of new ideas,” opines Yves Behar of Fuseproject (who you might know from the One Laptop Per Child/NYC Condom projects) in the newest episode of PBS Arts’ Off Book. Nothing could be more up the alley for those who love and make games! This episode lo
