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Games, play, and culture with Jamin Warren
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We talk to Soulcalibur V creators about sexuality, competition, and the beauty of realism.
One of the reasons we watch sports is to witness the seemingly unreal made manifest — the half-court shot with no time left, the diving catch by an outfielder. This isn’t always easy to pull off in videogames, but titles like Soulcalibur V attempt to do just this by giving players full control over
Play of the Day: Hexagonal Rochambeau is part rock, paper, scissors/part-StarCraft
One of minds that worked on games like Glow Artisan has launched a new twist on rock, paper, scissors called Hexagonal Rochambeau. While the name sounds complicated, the game play as not. I spent the weekend playing my girlfriend with lovely results and only a couple odd looks from by-standers on t
Morning Cheat Sheet 2/13/12: Steam Clients downed, new Star Trek game, Unreal 4 engine in 2012 and a Konami office on fire.
It’s been a hectic weekend, folks. Here’s an update on the weekend’s news. -A Japanese Konami office either caught on fire or they forgot to take the cookies out of the oven. -Due to a power outage, Valve (and all Steam clients) were downed temporarily. -Namco Bandai are working on a new Star Trek g
Is subscribing to MMOs a zero-sum game?
Given their particular ability to suck away your life with endless loops of gameplay and gear-hunting, many people tend to think of the decision to play a particularly MMO as a lifestyle choice hardcore gamers make not unlike marriage—an allegedly permanent commitment you find yourself increasingly
Cheat Sheet 2/10/12: Blizzard and Valve fight it out, RIP Adam Adamowicz, and the next Amnesia game
One more time, say it with me: Mainstream gaming news. – Blizzard and Valve have finally come to legal blows over the DotA trademark. – Adam Adamowicz, hugely influential artist of Fallout 3 and Skyrim, passed away two days ago. -Frictional Games, makers of Amnesia: The Dark Descent teased their nex
PAUSE: These ridiculous snowboarding stunts look almost as cool as the ones in SSX. Almost.
SSX is coming back to consoles in a big way later this month, leaving many of us to wonder just how crazy the sport really is IRL. Wired has this great set of photos up that makes the game’s Skyrim-like terrains and promised boss battles with the mountains themselves seem more founded in reality tha
The persistence of memory: We’d love a 16-bit sequel to Forget-Me-Not.
Brandon Williamson, the creator of the modern retro arcade game (Whoa, that’s a lot of descriptors!) Forget-Me-Not, has posted some pictures of a hypothetical sequel to his critical hit. Forget-Me-Not came in on our best of year poll tied for 22nd place, and it had me hypnotized for a couple of week
