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Games, play, and culture with Jamin Warren
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So we’re not sure who owns our games. But do we have any better an idea of who owns our virtual goods?
Alongside recent fears over the legal ownership of digital goods (like games purchased on Steam), games lawyer Jas Purewal asks another potentially alarming question: forget about whether or not we “own” the games we purchase with stringent DRM, do we even own the things we buy within the game itsel
Double Fine funds its new game in less than a day from public donations.
Yesterday, Tim Schafer’s Double Fine Productions unveiled a Kickstarter page to fund its upcoming project, dubbed “Double Fine Adventure.” The goal was to raise $400,000 over a month to fund development for its new point-and-click adventure game. Less than 18 hours later, the project has raised well
How do you increase worker satisfaction? Robots.
Foxconn, a tech manufacturer in Taiwan, is hoping so at least. In the face of very grave labor conditions that have caused strikes and on-the-job-suicides, the company plans to replace many of its assembly-line workers with robots, while transitioning many of its 1.2 million employees into departmen
How hard does a game have to be for it to be illegal?
What does a claw game have in common with last year’s acclaimed JRPG Dark Souls? Well ok, maybe not all that much, but one thing the two games undeniably share is their legendary difficulty. But when does difficulty transition from a design flaw (as many detractors of arcade-style games call their a
Morning Cheat Sheet 2/9/12: Nintendo’s new spokesdog, Skyrim mods from Bethesda, and a now-online store for the PS Vita.
Here’s some mainstream gaming news you might have missed while you were asleep. -The Playstation Vita store is now online. -Despite recent hacks of various users’ accounts, Microsoft says that Xbox Live has not been hacked. -The folks at Bethesda have been working on Skyrim mods, including dragon mo
Changing the face of professional gaming.
There’s still a lot of cultural baggage that comes with pro gaming. Despite being a multi-million dollar enterprise with tons of sponsership and viewers, there’s still an association with gamers living in their parents basement and playing videogames all day. ESPN recently interviewed a few pro game
A Brief Queer History of Gaming.
When it was recently revealed that same sex marriages were allowed in the game Skyrim, the head designer Pete Hines was asked why it was kept under wraps. “Not hush hush, just not making a huge deal out of it. You can marry anyone.” Translation: Why should it matter? In a recent article for IGN, Kez
