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Kill Screen Staff
Jason Johnson
Chris Priestman
Jamin Warren
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How do you increase worker satisfaction? Robots.

Foxconn, a tech manufacturer in Taiwan, is hoping so at least. In the face of very grave labor conditions that have caused strikes and on-the-job-suicides, the company plans to replace many of its assembly-line workers with robots, while transitioning many of its 1.2 million employees into departmen

How hard does a game have to be for it to be illegal?

What does a claw game have in common with last year’s acclaimed JRPG Dark Souls? Well ok, maybe not all that much, but one thing the two games undeniably share is their legendary difficulty. But when does difficulty transition from a design flaw (as many detractors of arcade-style games call their a

Changing the face of professional gaming.

There’s still a lot of cultural baggage that comes with pro gaming. Despite being a multi-million dollar enterprise with tons of sponsership and viewers, there’s still an association with gamers living in their parents basement and playing videogames all day. ESPN recently interviewed a few pro game

A Brief Queer History of Gaming.

When it was recently revealed that same sex marriages were allowed in the game Skyrim, the head designer Pete Hines was asked why it was kept under wraps. “Not hush hush, just not making a huge deal out of it. You can marry anyone.” Translation: Why should it matter? In a recent article for IGN, Kez

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