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Games, play, and culture with Jamin Warren
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On space marines, American bodybuilding, and the "dawn of huge."
For those who think that the muscle-bound marines of games like Gears of War are absurdist, macho fantasy, Paul Solotaroff’s feature on “the dawn of huge” in this month’s Men’s Journal gives some context. Solotaroff outlines the rise of the American body-builder from outcast freaks or archetypal mal
Play of the Day: We are unsure if Tebit Time is amazing Tim Tebow fare or love letter.
This is brilliant. File in the “games as parody” category, but TriStar Games’ Tebit Time captures the grandeur of Broncos quarterback Tim Tebow. You can jump, stiff arm, and, of course, “Tebow.” All of this to and endless loop of the NFL on Fox theme. Yay. -Jamin Warren [via Touch Arcade]
If concussions destroy professional football, will there still be Madden?
Over at Grantland, economists Tyler Cowen and Kevin Grier outline the grim possible future of football if injuries continue to plague the sport: This slow death march could easily take 10 to 15 years. Imagine the timeline. A couple more college players — or worse, high schoolers — commit suicide wit
Kickstarter of the Day: Code Hero will teach you how to code. That is all.
Here’s the pitch: Code Hero is a game that teaches you how to make games so you can learn to code while you play with a Code Gun that shoots Javascript in Unity 3D! To Ouroboros!
PAUSE: Belgian photographer’s "Fictions" bend architectural space, look like world maps from Nintendo Power.
Over at Boing Boing, Cory Doctorow points to the work of Filip Dujardin who shoots buildings around his town of Ghent and then mixes them up into striking structures he calls “Fictions.” Not only does this harken to that amazing Ellen Page sequence in Inception, but also reminds us of those full pu
Hasbro zAPPed editions bridge the physical/digital divide, fail to effectively pun.
Board games are usually an either/or proposition. They’re either wonderful physical objects or their mechanics are ported to digital environments. Both approaches work, but this hybrid from Hasbro caught my eye for its simple stubbornness to be one or the other. (I’m a mixed kid. Gotta root for the
Your iPhone — Now with 100% more wheels, whimsy.
Chris O’Shea’s MakeGo brings the dream of a rollable iPhone to life. I know. We all have wanted this and now it is here. Rejoice! But seriously, this is an adorable treat for kids. There’s also a Flickr group where users can add images of their own vehicles, flickr.com/groups/makego. You can downlo
Why is it so hard to represent sexuality in videogames?
Videogames and sex don’t usually sit well together in a sentence in our cultural imagination, unless the sentence is something like “nerds who play videogames don’t have a lot of sex.” But why is there such an uneasy connection between games and one of the most essential human experiences that has p
