15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Cheat Sheet 2/13/2012: Nintendo’s latest addition to the empire, Twisted Metal’s future, and the greatest fantasy RPG mashup ever?
Time to catch up with this afternoon’s cheat sheet, here’s the rest of today’s news: – Nintendo has added video codec company Mobiclip to their arsenal. – David Jaffe has said that there are “no plans at all” to continue the Twisted Metal franchise after he leaves Eat Sleep Play. – The narrator from
How a media artist can show us a new way to play.
It looks as though media artist Jayne Vidheecharoen has improved upon the idea behind Bandai’s Tuttuki Bako. Her Portals project allows you to stick your hand in the TV set and manipulate what’s on the screen. What’s more, when the Portal box is connected to the internet, multiple users located all
The Cat that Got the Milk is a trip through the world of 20th century art via abstraction.
The Cat that Got the Milk, a free to play indie game by The Button Experiment, looks like an abstract expressionist painting but gives it some action. Every level looks and feels like a play through of a Mondrian or Kandinsky painting. The 18 levels, movement (up and down), and 15 minutes on averag
Apple patent hints at a future of 3D eye-tracking for gaming and beyond.
While lots of Apple patents receive plenty of buzz, today’s item has iPhone users and presumably everyone in the modern age particularly excited. The tech behemoth has issued a patent application for a 3D eye-tracking interface that can be used with a variety applications such as digital photography
We talk to Soulcalibur V creators about sexuality, competition, and the beauty of realism.
One of the reasons we watch sports is to witness the seemingly unreal made manifest — the half-court shot with no time left, the diving catch by an outfielder. This isn’t always easy to pull off in videogames, but titles like Soulcalibur V attempt to do just this by giving players full control over
Play of the Day: Hexagonal Rochambeau is part rock, paper, scissors/part-StarCraft
One of minds that worked on games like Glow Artisan has launched a new twist on rock, paper, scissors called Hexagonal Rochambeau. While the name sounds complicated, the game play as not. I spent the weekend playing my girlfriend with lovely results and only a couple odd looks from by-standers on t
Morning Cheat Sheet 2/13/12: Steam Clients downed, new Star Trek game, Unreal 4 engine in 2012 and a Konami office on fire.
It’s been a hectic weekend, folks. Here’s an update on the weekend’s news. -A Japanese Konami office either caught on fire or they forgot to take the cookies out of the oven. -Due to a power outage, Valve (and all Steam clients) were downed temporarily. -Namco Bandai are working on a new Star Trek g
