15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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In the war of consoles, we have all lost.
Screw Attack has a piece on the history of console development, and it basically breaks down why some consoles win, and other consoles lose. Though it makes points about how the Dreamcast couldn’t play DVDs and that the Super Nintendo was somehow inferior, there’s something significant to be taken a
Global Gaming Project: Thailand’s version of Dead or Alive features less cleavage, more fermented fish.
We love games of all shapes and sizes, and guess what? So does the rest the world. This is part of a larger project to document a homegrown game from every country in the world. If you’ve enjoyed Thai food there’s a good chance you’ve smelled fish sauce, shrimp paste, or some variation thereupon. Fi
Want to know under what conditions your console was made? Good luck.
Since Apple recently agreed to let independent auditors into their suppliers’ factories, Buzzfeed editor Matt Buchanan decided to ask some other tech companies if they’d do the same. He received no response from Sony but Microsoft was a bit more forthcoming, though they wouldn’t be taking the same l
Does the way we type words affect the way we perceive them?
For those who’ve toyed with the difficulty of games like Spelltower or QWOP, we know our relationship to our keyboards can be challenging. Over at Wired, Dave Mosher points to a new study that suggests that where words are may have effects on how we think of them. To be more precise, a new study fr
