15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Herman Cain and the art of failure.
Kill Screen recently spoke with videogame scholar Jesper Juul about the creative possibilities inherent in failure, something game designers and gamers alike may be loath to take seriously considering the emotional difficulty of processing failure itself. Herman Cain may seem like an odd candidate t
PAUSE: Ron Paul: The Videogame. Yes, this is actually happening.
tk The chances of a Ron Paul-led GOP ticket come this election season may be slim, but that doesn’t mean the cantankerous libertarian doesn’t have to stop fighting! Kickstarter has once again helped foment the burgeoning indie game seen (and, I suppose, the libertarian revolution) with this new Mari
Pixellated snapshots of rooms from the future give us a hankering for real estate.
Daniel Rehn points out a project I missed called the Joint, a fictional collection of rooms in a fake apartment building where each site is a byte of pixellated goodness.
Teaching physics with the help of Angry Birds Space.
Rhett Allain is an Associate Professor of Physics at Southeastern Louisiana University and his is obsessed with Angry Birds Space. (So are we.) Part of series of posts exploring gravitational physics, he’s updated his previous model that suggested “the gravitational force was constant and there was
What does the art from patents of videogames look like? It isn’t pretty.
One of my favorite new blogs is as simple as it sounds: Context-Free Patent Art. It’s a collection of images pulled from the US Patent Office’s archive documenting potential “new” advances in technology. But patents also feature diagrams to describe said work and the results are often delightfully c
PAUSE: Two of Gerhard Richter’s works blend a pixel scattershot and Pantone swatches.
Two works from German visual artist Gerhard Richter. 4900 Farben (4900 Colours), 2007. Enamel paint on Aludibond, 680 x 680 cm. 1024 Farben (1024 Colours), 1973. Lacquer on canvas, 299 x 299 cm [via Flavorpill]
A museum projet to collect the "pockets of feminine tech" from games to electronic paper dolls.
A woman named “Rachel” has launched a new site devoted to something surprisingly simple: cataloguing the number of women and girls featured in videogames. She writes: “As I grew older, I found that video game culture and girly culture rarely intersected. Yet, happily, there were places where the tw
