15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Want to know what tweets @therealcliffyb or @Notch are reading? New web tool gives you a glimpse.
This weekend I attended Rhizome’s annual Seven on Seven conference which presents 24-hour collaborations between artists and technologists. This year featured a host of new work including a fascinating collaboration between Aaron Schwartz and photographer Taryn Simon that allows you to see the diffe
With motion-capturing tech, music director for New York’s Philharmonic explains his gestures.
The New York Times profiled Alan Gilbert, music director of the New York Philharmonic, and tracked his movements while he conducted with the help of tech from NYU Movement Lab. Turning the ethereal nature of music into kinesthetic reality is a challenge and that’s what makes the best conductors amaz
If the 40-year rule for nostalgia explains Mad Men, what does that mean games should look like?
In an attempt to explain the popularity of Mad Men, New Yorker writer Adam Gopnik postulates the “Golden Forty Year” rule for nostalgia. Essentially, that’s the amount of time it takes between the production of something wonderful — a fashion style, time period, book, scultpture — and its subsequent
Linux Tycoon "is probably the only Linux Distro Building Simulation game in the universe."
We’re fans of simulation games like Game Dev Story, but developer Bryan Lunduke may have taken the cake for the genre with Linux Tycoon. Look at these thrilling challenges!: Analyzing and selecting software packages. Fixing Bugs. Managing volunteers and paid staff. Keeping the total size (in MB) of
PAUSE: Artist creates minimalist homage to famous clouds. Guess which one made the cut?
Artist Yoni Alter‘s “Famous Clouds” requires a bit of guesswork. One is easy, but can you guess the rest? [via Laughing Squid]
Creator of Carnivàle launches new 16-camera angle short film, channels a game engine.
Video Daniel Knauf, who created the HBO series Carnivàle, has created a new storytelling system called Bxx that allows viewers to watch a story unfold over the course of 48 hours. This is an unwitting nod to how machinima makers work inside game engines, leveraging the same work across a wide variet
