15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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The 3D tour of the Great Pyramids you didn’t know existed is finally here.
A new 3D project has turned the Great Pyramids into digital artifacts. A new project engineered by software design firm Dassault Systèmes, in collaboration with Harvard University and the Museum of Fine Arts in Boston, has recreated the wonder of the world. You can even use 3D glasses to view the en
Japan’s regulation of gambling-style social games gives a glimpse of the future for Zynga, others.
Forgive us for two social games harping in a day, but news from Japan caught our eye as they attempt to regulate gambling-style “compugacha” games. Players pay a small fee to receive a random in-game item and then attempt to collect all items to unlock an even bigger item. It’s basically the Price i
Diablo III launch whips expectant fans into expected frenzy.
The Associated Press reports that the frenzied anticipation for the midnight release of Diablo III was insane, because of course it was. Take it away, AP! A crowd of more than 1,500 gathered Monday night around a stage built underneath the Ferris wheel at the Irvine Spectrum Center, located about a
Wes Anderson inadvertently explains why both adults and children are drawn to games.
In a video interview with Slate, acclaimed director Wes Anderson discussed the similarities he perceives between children and adults: “I see them as not so different. Parents…they’re aware of some risks that the children are not just in tune with at all, but nevertheless they’re dealing with similar
The games of our childhood, destroyed by dubstep.
Inserting a dubstep drop into a normally perfect innocuous dance song is, as our own Ryan Kuo might put it, sometimes the worst thing ever. But director Ian Robertson takes the form and puts it to expert use in the video for Delta Heavy’s “Get By.” At first, the video is this cute stop-motion thing
Why FarmVille players are the future of the 99%.
Nicholas Carr pointed to a 2009 speech by futurist Bruce Sterling on the possibility of two different futures for technology. One potential futures digital consumers was “Gothic High-Tech” embodied in the life of Steve Jobs: In Gothic High-Tech, you’re Steve Jobs. You’ve built an iPhone which is a b
