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Games, play, and culture with Jamin Warren
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Finally, you will be able to carry out Salman Rushdie’s fatwa in a videogame.
Surely not to debase and trivialize a sacred law by making it an adolescent fantasy, a state-sponsored Iranian studio is developing a game whose objective is to kill a Salman Rushdie (author of The Satanic Verses, Midnight’s Children) avatar, because it’s definitely going to educate the youth and no
New Mass Effect 3 Endings Don’t Bring Closure
If any videogame developers still doubted the Anonymous adage “the internet is here,” the explosive protest against Mass Effect 3’s ending that brought the legendary BioWare studio to its knees has left them forever humbled. Since its release this past March, the final act of the acclaimed Mass Effe
In new Oscar Diaz toy, the packaging *is* the toy.
Children’s play these days doesn’t require much packaging. Downloadable games lack the physicality of a box of Legos—that satisfaction of peeling off the disposable outer shell for the first time to reveal whatever is hidden within. You might say digital games have no packaging or, on the other hand
Design project "silenc" asks how much we should read between the lines.
A new data visualization project from the Copenhagen Institute of Interaction Design allows us to see how much of our language is silent. Silenc cleverly recombines written and spoken language into a unique, synesthetic reading experience. By means of a red light filter, the viewer can interactively
Our best schools are states of play.
More and more are coming to believe that education and imagination are not gulags of labor, but places to play. Announced yesterday at the Aspen Ideas Festival, GLASS Lab—a project by Institute of Play in partnership with EA and the Entertainment Software Association and supported by the John D. and
Should we fear alien computer viruses? Like, from outer space.
Astronomers all over are searching for extraterrestrial intelligence (SETI). While they’re primarily concerned with detecting a signal and not decoding it, the detecting devices are attached to computers, making a tiny bit of risk. Andrew Siemon of SETI-Berkeley explains the small but existent dange
PAUSE: Handwritten, honest game reviews, courtesy of a friendly store employee.
An Australian videogame store includes staff-written reviews, adding personalized flavor and humor to the store. [via Shtuff Happens]
