15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Early computer simulation of Earth and satellite from 1963-the first CG film?
This real-time simulation of a satellite revolving around a simple sphere may be the first computer-generated film. This film was a specific project to define how a particular type of satellite would move through space. Edward E. Zajac made, and narrated, the film, which is considered to be possibl
Billboard’s interactive display uses you to sell the product.
When the Brooklyn tech agency called Breakfast signed on to help TNT advertise another detective show, called Perception, they built the billboard of the interactive future. Made out 44,000 black and white electromagnetic discs, the billboard displays letters until someone or something walks into it
When ladies talk to ladies about ladies n’ stuff: The Bechdel Test in videogames
Alison Bechdel, author of the classic, queer comic Dykes to Watch Out For, is distinguished not only for her comic contributions, but for popularizing “The Bechdel Test,” a test for movies that has three requirements: One, it has to have at least two women in it, who Two, talk to each other about Th
Eye implant surgery takes only 30 minutes, restores lost vision from retinal damage.
No, this is not a video from Deus Ex—though it certainly looks and sounds like one to me. Scientists from the US, UK, and Israel have developed a minimally invasive procedure to implant a chip that restores vision to people suffering from macular degeneration. ‘Bio-Retina incorporates various nano-
Toymaker littleBits is scaling up for mass production.
Big things come in small packages, they say. And as it turns out, toymaker littleBits won’t be so little for much longer. They’ve just secured $3.65 million in funding and will soon be ramping up production. The toys are as easy to assemble as Legos—but as sophisticated as you would expect from the
Recurse merges Twister, Keep Away, and the front camera on your iPad
Matt Parker, former Eyebeam fellow and NYC game designer extraordinaire, has just released Recurse, one of the first game’s I’ve ever seen to use the front camera on the iPad. The object is simple — keep your body with the green blocks and avoid the red ones. Simple to play and lightly calesthenic,
