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Kill Screen Staff
Jason Johnson
Chris Priestman
Jamin Warren
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Do games even need stories? A primer.

The Tribeca Film Institute asked me to moderate a panel at the Tribeca Film Festival on games as a form of interactive story-telling. It’s not surprising that the things that game designers know, the public does not, and my fellow panelists,  Margaret Robertson, Development Director at Hide & Seek,

Why do RPGs turn me into a colonial overlord?

Over at Nightmare Mode, Alois Wittwer notices how the gameplay in Etrian Odyssey mirrors colonialism, down to murdering the local people. The Forest Folk are the native people of the Yggdrasil Labyrinth and the first humanoid enemies you face in the game. They don’t want you here. And, much like the

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