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Games, play, and culture with Jamin Warren
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This real life treasure hunt made San Franciscans feel like children again. Children, or pirates
Most alternate-reality games (ARGs) are focused on producing hype for a new game or movie. They take ages to play, and often only the smartest, most dedicated, or best-networked players get to the end. A recent ARG set in Japantown, San Fransisco, showed that ARGs can be hour-long events that people
Steam makes a play for the living room; does the living room want a computer?
At Gamasutra, Kris Graft breaks down Steam’s big gambit for the living room: What Big Picture Mode really has the potential to do is bring the PC’s business and game development culture to the TV gamer. As Graft notes, the real issue in the short term is getting the computer into the living room. To
In Soviet Russia, Ms. Pac-Man eats you!
Katamari Damacy creator Keita Takahashi has lots of ideas for creative play. He’s tried his hand at playground design, and helped make the Flash-based MMO Glitch. Most recently, several of his game concept designs have been put into action at the Babycastles Summit, an arty games festival in New Yor
New Medal of Honor includes bin Laden movie maps; death house sold separately?
The LA Times reports: Electronic Arts will promote the upcoming film “Zero Dark Thirty,” about the hunt for Osama Bin Laden, with a pair of downloadable maps for its military video game “Medal of Honor Warfighter.” The maps are both drawn from real locations in Pakistan; one is a gun market and the
Electing the Freshman Class to the UN of Gaming
This post is part of a content series presented in partnership with smartwater. smartwater, simplicity is delicious. Technology may be making the world smaller, but as the computer scientist Vannevar Bush pointed out in his watershed 1945 essay As We May Think, it is also making the world infinitel
Mass Effect franchise cements arrival in mainstream American culture by releasing an anime
Mass Effect was the subject of a lot of “videogames have arrived as a storytelling medium” claptrap over the past five years, and with good reason. The game had nuance and great characterization, fully-realized plotlines, and despite the protestations of thousands of ungrateful and petulant jerks wh
