15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Witty street artist turns electrical box into Game Boy
I see what you did there. (Spotted in Nordhausen, Germany.)
The god game that actually lets you see the gods
Reus is a latin word that means “guilty” or “culpable”, and it’s a curious name for the forthcoming god-game from independent studio Abbey Games. What are you guilty of? Perhaps we can take the word broadly to mean “responsible”. This makes sense, because in Reus, you play as a omnipresent titan, re
Beyond the Final Boss is "It Gets Better" for the bullied gamer generation
Over the past two years or so, bullying has become a national news, Last summer, 16-year-old Brandon Elizares committed suicide after a string of threatening text messages. In a highly publicized 2010 case, 18-year-old Tyler Clementi lept off the George Washington Bridge after a roommate secretly ca
The rise of L33ts in Libya
John Thorne at the Atlantic has a terrific writeup on the burgeoning esports scene in the fractured North African nation. It’s your daily reminder that gaming can be a powerful agent for social good. The Libyan gamers themselves face major challenges related to the lack of digital infrastructure in
We may never finish making the case for games, but if we’re to succeed, we must make that case with compassion for those who feel victimized by violence in all its forms.
-On the heels of Obama’s announcement’s to pursue research on the connection of games to violence, Michael Abbott makes an appeal.
There is an amazing creative writing exercise going on in r/gaming RIGHT NOW
The charmingly-named redditor “hairyhaggis” started a thread earlier today in r/gaming that would make many an MFA instructor swell with pride: “Describe a game from the point of view of one of its NPCs. Every else has to guess what game and NPC.” His example: [I] “Go on adventure with robot dog and
