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Games, play, and culture with Jamin Warren
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Remember when getting live humans in the game was a big deal? Tokyo Crash Mobs does
Time was when most games were blips and squares. Then colorful sprites gave characters a more defined, less abstract look. Then came Pit-Fighter. In the early ’90s, the arcade fighting game from Midway came out and eschewed the cartoony look of classic brawlers like Kung Fu or Final Fight. Pit-Fight
Does the Writers Guild of America actually play the games it nominates for outstanding achievement in writing?
Here are the games that the Writers Guild of America nominated yesterday for the outstanding achievement in writing for video games: 007 Legends Assassin’s Creed III Assassin’s Creed III: Liberation Disney Epic Mickey 2: The Power of Two Halo 4 Uncharted: Golden Abyss In all seriouness: is this a jo
Chimps can play fair (even if humans can’t)
My parents never bought me a videogame console when I was a kid. In fact, you can probably take a therapist’s eye to the whole Kill Screen thing as some sort of delayed rebellion against parental wisdom. But in a recent conversation with my father, my parents didn’t withhold the NES or Genesis from
Meet the man who just can’t stop acting in videogame commercials
You know Jerry Lambert. He’s “Kevin Butler”, the suit-and-tie-wearing, game-obsessd exec of many titles in PlayStation ads. A refresher: Well, the real life execs at Sony recently sued Lambert for breach of contract after he acted in a Bridgestone tire ad in which he played Mario Kart Wii. Sony accu
"I don’t believe this is an immediate threat to Microsoft or Sony"
-Jesse Divinich, vice president of insights and analysis at Electronic Entertainment Design and Research, to GameLife, on the wave of new consoles.
The outcry about Dead Island shows how far games have come
The first truly major marketing gaffe of 2013 arrived yesterday, in the form of a bloodied, dismembered, bikini-clad statue offered to UK and Australian purchasers of Dead Island: Riptide special edition. It was a display of spectacular density, since publisher Deep Silver seems to have forgotten al
Creator of VVVVVV and Super Hexagon abandons RPG project, goes fishing
Terry Cavanagh, on his developer’s blog, recently shared the news that he is no longer moving forward with his in-progress RPG, Nexus City. I’ve been thinking of Nexus City as ‘the thing I’m working on’ since 2010. As a result, for a long time now, I’ve felt like I wasn’t really in control of what I
