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Kill Screen Staff
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Chris Priestman
Jamin Warren
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Why Can’t I Stop Playing Drop7?

The devilishly simple Drop7 is a puzzle game par excellance. If you have not played this wonderful game developed by NYC studio Zynga New York (formerly area/code), then you should download it immediately.  Savannah College of Art and Design professor John Sharp takes a closer look at the game. Unli

Random House Hopes That Videogames Will Add a Spark

Random House is looking to videogames as potential home for their work. A story in the Wall Street Journal indicates that THQ and Random House will co-publish properties together.  This was already the case for THQ’s Homefront, which had a prequel, Homefront: The Voice of Freedom.  As Lenny Brown of

Today on Kill Screen: Minecraft and landscape painting

Today, our visual art columnist Kyle Chayka takes a look at Minecraft through the world of the landscape painters of the Hudson River School and the Dutch Baroque: Minecraft is a revelatory genre of landscape art, with its interactivity and wide-open canvas of possibilities. But the concepts of natu

How Are Museums Lifting Their Hood?

To combat the view of being stuffy, private institutions, museums are using some of the language of game designers to bring visitors more inside of their world.  We would call that “immersion,” the idea that you can be lost inside of place that is not your own. Museums are pursuing engagement and tr

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