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Games, play, and culture with Jamin Warren
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Why Can’t I Stop Playing Drop7?
The devilishly simple Drop7 is a puzzle game par excellance. If you have not played this wonderful game developed by NYC studio Zynga New York (formerly area/code), then you should download it immediately. Savannah College of Art and Design professor John Sharp takes a closer look at the game. Unli
Bad News for Katamari Fans: Clutter Affects Our Ability to Focus
So don’t tell the Prince, but Princeton researchers have found that clutter affects our ability focus. Essentially, the chaos of being messy distracts you from processing key information. Over at the Unclutterer, they give this breakdown: The clutter competes for your attention in the same way a to
April 5, 2011, 2:55 pm
“In every real man a child is hidden that wants to play.” — Friedrich Nietzsche
Random House Hopes That Videogames Will Add a Spark
Random House is looking to videogames as potential home for their work. A story in the Wall Street Journal indicates that THQ and Random House will co-publish properties together. This was already the case for THQ’s Homefront, which had a prequel, Homefront: The Voice of Freedom. As Lenny Brown of
Today on Kill Screen: Minecraft and landscape painting
Today, our visual art columnist Kyle Chayka takes a look at Minecraft through the world of the landscape painters of the Hudson River School and the Dutch Baroque: Minecraft is a revelatory genre of landscape art, with its interactivity and wide-open canvas of possibilities. But the concepts of natu
How Are Museums Lifting Their Hood?
To combat the view of being stuffy, private institutions, museums are using some of the language of game designers to bring visitors more inside of their world. We would call that “immersion,” the idea that you can be lost inside of place that is not your own. Museums are pursuing engagement and tr
