15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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White Boards Teach Kids How to Use a Blank Slate
If you haven’t seen these interactive white boards, they’re something out of Ghostwriter. First of all, the boards are called Prometheans which is amazing. Second, they emulate what can be done on the computer screen with a pen so it’s a bit like a Cintiq pad. We’re excited for things like this as
Surprise! James Cameron Is Making Realer Than Real Pictures
We like the idea that when James Cameron heard the term “cinéma vérité” he thought that it meant literally making real life. In any case, we game fans like watching film directors quixotic quest for verisimilitude as it matches game designers dogged obsession with realism. In any case, Cameron is ap
Spot the Videogame References!
We commissioned Richard Hogg, designer extraordinaire, to make this shirt for us. He is an artist and illustrator who also makes games in collaboration with Honeyslug such as Poto & Cabenga and the forthcoming Hohokum. There are apparently 20 videogame references in this shirt. Check it out!
SOUND FX: Mr. Dream – Crime
We have a fondness for bands with videogame names that don’t make chiptunes, so Brooklyn-based proto-punk band Mr. Dream is certainly in our wheelhouse. It certainly helps that the band’s drummer Nick Sylvester wrote an Angry Birds review for us a few weeks back (and for the sake of disclosure was a
Today on Kill Screen: Games as design objects, Jeff Koons gets a first-person treatment
Do videogames count as design objects? NYU sociologist Harvey Molotch certainly thinks so as we are prone to think of videogames as another form of entertainment. But much like videogames, design faces the same problems of anonymity, disrespect, and cultural bias. However, design is now ascendant a
