15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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April 18, 2011, 10:40 am
Oldie but Goodie: The Pixel Art of Junior Senior’s “D-D-Don’t Stop The Beat” (via)
April 15, 2011, 4:54 pm
World’s Biggest Pac-Man! agentmlovestacos: This is actually pretty rad. It’s a community-driven, worldwide Pac-Man project. Users create their own boards, upload them and they’re then connected to other boards. Anyone can start playing on any board. Instead of transferring from top to bottom or righ
"Disneyland of Child Labor" Mixes Occupational Role-play, Corporate Consumerism
The Morning News has a fascinating piece on a chain of theme parks called KidZania that allow kids to role-play a variety of jobs. The crazy part is that it’s all corporately sponsored as a way to get children interested in what big brands have to offer: Children can play surgeon, detective, journal
April 15, 2011, 3:00 pm
IN A GIF: A Super Nintendo twitch.
New Interactive Film Series Uses Your Brain Neurons to Choose Your Own Adventure
UK company Myndplay has created a technology to allow viewers to change the outcome of the film based on their thoughts. The connection between this and games seems promising: In the films the viewer takes the role of the protagonist. They can achieve positive outcomes for their character if they ac
New PlayStation Art Store Features Designers eBoy, Maharishi, Others
Announcements like this ofter go unnoticed, but design geeks take note. You can buy digital art and interactive backgrounds for your PS3 via a new store. The work is curated by design shop Studio Output and features the work of eBoy (above), Jasper Goodall, Maharishi, and more.
TODAY ON KS: Our Review of Crysis 2 Blows Up
Ben Abraham reflects on Crysis 2: Crysis was actually two things: a tech demo, and a sequence of tropical playgrounds built to demonstrate how much fun it can be to jump off rooftops onto the heads of North Korean soldiers while a gentle breeze blows serenely through palm fronds. The game saw genera
