15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Tweet Land Turns Everyday Chatter Into Gameplay
A group of Costa Rican designers are working on a new project that will translate tweets into actual gameplay changes. It’s a bit like Scribblenauts — whatever pops up on Twitter shows up in the two games they’ve created — a racing gaming called Route 140 and an action called Love City. The proje
April 15, 2011, 11:15 am
IN A GIF: The Game Boy load screen brings us back.
April 15, 2011, 10:08 am
This is a Wu-Tang Controller. That is all.
Google + New York Times = Trivia Time
I know the first thing we want to do when we Google something is be asked a piece of trivia. I know, I know, right? Every time I sit down and look for the answer of some other thing I don’t know, I want to be reminded of some new thing I don’t know. Hence, the existence of Google in the first place.
Portable SNES Handheld Thing 15 Years Too Late, Right on Time
This is the SupaBoy from a company called HyperKin. It plays SNES games on the go. That is all. [via]
April 14, 2011, 3:00 pm
PAUSE: The photography and design of Alex Dram is the technicolor dreams of 2D consoles in a 3D world.
From Wired 1994: Tetris As a Pharmatronic Brain Drug
This is a great find via the fine folks at the Lethe Institute. A Wired article from 1994 on the addictive, brain-sucking effects of Tetris. This piece of color is pretty hilarious: Even spanking new, Tetris was so addictive that Pajitnov himself was instantly hooked. He laughs, “You can’t imagine.
