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Games, play, and culture with Jamin Warren
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April 28, 2011, 1:30 pm
PAUSE: A zombie-proof house. That is all. Wait, here’s more: The house, with its movable walls, has only one entrance, which is located on the second floor after crossing a drawbridge. More shots and details here.
Three-dimensional maps of reality…
Missile-targeting tech can also build gorgeous, 3D maps of cities accurate to 15 cm. “Unlike Google or Bing, all of our maps are 360° explorable,” says Smith, “and everything, every building, every tree, every landmark, from the city center to the suburbs, is captured in 3-D-not just a few select b
Today on KS: We review GIRP.
KS staffer Lana Polansky on GIRP, Oxford prof Bennett Foddy’s game about handholding: I can’t get to the next ring. That grey bird is sitting on it-and the next-closest ring is just out of reach. I lose my footing on that mountainside in Quebec. My fingers slip. The water rises. My nimble avatar plu
Today on KS: The outsider games of Patrick Smith
A look inside the mind of Flash developer Patrick Smith, creator of interactive sculptures Windosill, Acrobots, Levers, and more. The obsession with objects is reflected in Smith’s studio space. In college, he painted still-lifes of objects he’d find, and his current living space is admittedly clutt
April 27, 2011, 4:15 pm
A Japanese video history of the shmup (shoot-‘em-up).
The role of pizza in glasses-free 3D…
Avatar director James Cameron is unsurprisingly championing 3D technology for home entertainment. “One of the big barriers to 3D right now is that you have to wear glasses in the home,” said Cameron. “Home viewing is very different than movie theater viewing. I don’t think we’ll ever get rid of the
