15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
Become a subscriberSee what I’ve written lately
Chinese labor camp accused of using prisoners to gold farm in World of Warcraft.
The Jixi labor camp in the Heilongjiang province in China uses the repetition of Communist propaganda, trench digging and other forms of manual labor to “rehabilitate” it’s prisoners. But Liu Dali, a 54-year-old man imprisoned for “illegally petitioning” the central government for corruption, spent
Cheat Sheet 5/27: The Simpsons join Facebook, Shinobi coming to the 3DS, Modern Warfare 3 stirs controversy
Here’s your daily dose of (mostly) mainstream videogame news. Minus the hassle. -Sony is being coy about its next platform. –Terraria hits 200 000 sales in 9 days thanks to word-of-mouth. –Minecraft for Android will come to Xperia Play first. -New download service “Little Indie” caters to indie game
Austrian politician on trial for posting an Islamophobic game online.
A computer game has gotten the chief of a right-wing Austrian party, the Styrian Freedom Party (FPÖ), into some serious legal trouble. Party leader Gerhard Kurzmann could face up to two years in prison for posting Moschee ba ba (Bye, Bye Mosque), which features questionable and offensive treatment o
Today on KS: Minecraft in the classroom
NHPR’s Jon Lynch speaks with educator Joel Levin about how the block-building indie Minecraft lets him design a wide-open curriculum. It’s a constructive game instead of a destructive game, you know. [The students] aren’t just blasting aliens, and I think that appeals to a lot of people, especially
PAUSE: Meet the great-granddaddy of videogames.
Now this is retro gaming. This “Cathode Ray Tube Amusement Device”, invented by Thomas T. Goldsmith and Estle Ray Mann in 1947, is one of the earliest examples of a videogame: Described it as a game of skill where a player sits or lies in front of a Cathode Ray Tube (CRT) mounted in a closet, the a
Erik Wolpaw waxes retrospective on Portal 2’s development.
Erik Wolpaw spoke with 1UP’s Mike Nelson recently about some of the creative decisions that went into making Portal 2, how GLaDOS came into existence, how Aperture Science is designed to evoke a certain tone, and how Chell’s gender was based on a coin toss: For Chell, it was almost literally a coin
