15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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‘Civil’ behavior is actually a bit creepy, guys.
NY Times columnist Virginia Heffernan’s experience with the History Channel’s iPad app, Civil War Today, made her wonder at the morbidity of virtual re-enactment, and how so many keep their distance from painful history: Any directive to relive painful history – and “preserve” it, for that matter –
L.A. Noire wasn’t built in a day. It took 64 years.
The developers at Team Bondi captured the look and feel of 1947 L.A. in their highly anticipated game L.A. Noire, but not without help. Archivists from the UCLA Department of Geography to the Huntington Library shone a light on old maps, aerial photographs and the city’s seedy underbelly to provide
PAUSE: The alphabet as written by videogames.
This Fabian Gonzalez creation dares you to see if you can name them all. –Lana Polansky [via]
Today on KS: We review the long-winded Neuroshima Hex Puzzle
The Neuroshima Hex series has a long history. And according to Tim Maly, the wrinkles of old age are beginning to show. He explains why Neuroshima Hex Puzzle is a game that has too much baggage: There is a higher enforced-text-per-minute density here than in Myst, which, you may recall, is a puzzle
Cheat Sheet 5/24: Sony’s "SmartAR", Torchlight 2 screens, Blake Griffin’s RAGE
Keeping up with mainstream video game news is tough. We’re here to help. -Sony develops refined AR technology “SmartAR.” -Harmonix to unveil a new title at E3. -Square Enix presents 20 minutes of Final Fantasy Type-0. -Basketball player Blake Griffin shows off his skill in an ad for id Software’s R
Interaxon’s brainwave-powered games realize Atari’s forgotten dream.
Remember the Atari Mindlink? You probably don’t. It was an unreleased 1984 controller which promised hands-free, brain-powered gameplay. Now welcome to the future, where Toronto’s Interaxon has developed a series of crazily sophisticated brainwave-powered games which help people relax and focus thei
Today on KS: We review the constructive Casey’s Contraptions.
Snappy Touch’s Casey’s Contraptions possesses the building blocks of imagination, as well as the building balloons and the building skateboards. Richard Clark takes a look at this iPad game’s giddy jumble of good old-fashioned creativity and refreshing youthfulness: But I never forgot about The Inc
