15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Cheat Sheet 6/7: New Halo, Fable, Battlefield, Far Cry and so on and so forth
It’s E3 so there’s a lot of news floating around. Here’s the important stuff. –Halo 4, Fable: The Journey, Battlefield 3 announced -Sony unveils PlayStation Vita handheld. –Far Cry 3 trailer. –Elder Scrolls V: Skyrim gameplay trailer. –BioShock Infinite teaser. –Fruit Ninja, MineCraft come to Kinect
June 6, 2011, 4:10 pm
Kill Screen was chosen as one of TIME's best blogs of 2011
June 6, 2011, 3:00 pm
PAUSE: Vectral tennis.
What happens when you map more than 11 million player deaths in Just Cause 2? Beauty!
Jim Blackhurst works at Square Enix and collects data and metrics for player behavior. The above video is a creation he rendered from more than 11 million player deaths in Just Cause 2.
Tetris to expand into waffles, furniture, soup, everything
Tetris is gunning for the Peanuts model of brand ubiquity: When it began early 30 years ago, Tetris quickly became one of the most popular video games sold. Now, the Tetris Company, which owns the Tetris brand, says it plans to expand beyond videogames and soon hopes to introduce dozens of new Tetri
Nintendo gives 3DS users walking papers in global "Street Pass" day
Street Pass is this nifty feature on the Nintendo 3DS that lets the device automatically exchange information with other devices while you’re walking. So naturally that works best when everyone’s doing it. Nintendo is making it easier for you with a global Street Pass day to get people out walking
Cory Arcangel: "My art is anti-technology."
Brooklyn Rail takes a closer look at the videogame-inspired art of Cory Arcangel: “My art is anti-technology,” says Arcangel softly, his flecked blue eyes fixed over his computer, as he clicks out of his Twitter feed and into one of his 15 websites. “Even though I spend almost all my waking hours on
