15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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The death of pixels
While the pixel art community is still flourishing, its use in mainstream games might be in decline. In a wonderful article by Fred Dutton, videogame pixel artists are asked to chime in about how the leaps in technology are changing videogame art. The humble DS is arguably the final platform where t
Can 3D printing remake world building?
Architecture Daily has an article about a guy named Enrico Deni, who invented a new type of 3D printer to help him actualize his dream building. Imagine a world in which level designers could playtest and iterate on their ideas in their backyards. Full circle. Dini became a civil engineer and later
Skyrim player mourns loss of his virtual companion
Rock Paper Shotgun has a funny, heartwarming story of a Skyrim player accidentally killing a member of his party, and then throwing her up a hill and into a coffin, and then burying her after unsuccessfully trying to revive her. The entire thing is great, but here’s the death in question: I returned
What gamblers and teenage gamers have in common
A recent study has found that children who play excessive amounts of videogames have their brain wired like gamblers. Those that usually spent more time playing on their computer had more grey matter in a part of the brain which is rich in dopamine, a chemical which makes us feel pleasure and reward
Can we use crowdsourcing to recreate a legendary punch card computer?
In the 1830s, a mathematician named Charles Babbage drew up a set of plans for a programmable machine that ran off of punch cards. He called it an “Analytical Engine.” Everyone thought he was crazy. A hundred years later, somebody created basically the same thing that Babbage designed and called it
Videogames that explore sexuality from a woman’s perspective are game changers
Sex is traditional thought of as an offensive and defensive game, with the man trying to steal home, while the woman hopes to get three outs to end the inning. Getting youth to think outside of this stereotype is one of the goals of a forward-thinking sex education class that is written about in thi
November 21, 2011, 2:50 pm
Download audio file This is an audio excerpt from an interview with voiceover artist and actor Nolan North, featured in Kill Screen Issue 5: Sound. I caught North on Skype in Creative Director Amy Hennig’s office at Naughty Dog (he was there working on his book, Drake’s Journal, about the making of
