15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
Become a subscriberSee what we’ve written lately
The App Store for robots lets you impulse-buy AI.
In honor of alt-games blog GameSetWatch’s closing: Posts about robots! The Robot App Store is just what it sounds like – an App Store for Robots. It allows robot app developers to upload programs to the store, and robot owners to download them. Somehow I’m guessing that these two segments overlap, b
The wristband that was supposed to bring gamification to exercise
The Jawbone UP was supposed to be the product that finally made it easy to track how effective your exercise regiment was doing. Snap it on your wrist, download the app onto your phone, and you were ready to let gamification work in your favor and shed some pounds. But in a recent article for Co.Des
Director George Miller also wants Mad Max: Fury Road to be a videogame.
The chaotic, state-of-nature propensity for violence exhibited in George Miller’s classic post-apocalyptic action film Mad Max has always seemed a perfect fit for videogames. So it makes sense that since its release in 1979, the film has had an enormous influence on what is now firmly established as
Kickstarter on KS: iPad guitar project has echoes of the Rock Band that never was.
This Kickstarter project from Starr Labs, makers of many a Ztar, promises to turn Apple’s tablet “into a 21st century musical instrument” they are dubbing the “iTar.” Designed for musicians and aspiring guitar heroes alike, the designers leave the question open as to how it will apply to interactive
Theory: Was Ico’s title inspired by Giorgio de Chirico?
Chalk this one up as speculation, but it seems like more than coincidence. It is well-known that the surrealistic art of Giorgio de Chirico was an influence on Fumito Ueda when he made Ico, but did he go so far as to name the game after him? As NeoGAF forum member Dunan points out, the last three le
Are videogames the new museums?
A thread on popular gaming forum NeoGAF is paying homage to the paintings of videogames. Not lowbrow art that portrays Mario and Kronos on canvas, but digital paintings that hang on the walls in games like Assassin’s Creed. While it is debatable whether games belong in museums, the thread shows that
U.S. government agencies want to problem-solve through games.
Various government agencies got together in October to discuss how games can be used to help solve problems within their respective departments. More than 70 federal employees from 23 agencies held a confab at the White House in October to discuss projects they are working on to use games to address
PAUSE: Code or cardboard? How to build an ephemeral L.A.
I thought Team Bondi’s painstaking recreation of 50’s LA was impressive, but Ana Serrano’s has taken the crown. The piece, entitled Salon of Beauty and currently installed at the Rice Gallery in Houston, is a replica city block made entirely out of cardboard. While cardboard provides a practical and
