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Games, play, and culture with Jamin Warren
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The future is now. Finally, a Mavis Beacon for drinking.
No need to choose between gaming and going to the bar when going to the bar is the game, right? In a flash of incredible ingenuity, Blogger Morskoiboy constructed, from scratch, a typewriter that mixes drinks based on the words you type. The machine includes its own very cool LCD screen (which us
Little known fact: Takashi Miike is in No More Heroes 2
In an interview with Gamasutra, director Goichi Suda, better known as Suda 51, mentioned that Takashi Miike, director of insanely violent movies like Ichi The Killer, had a cameo appearance in No More Heroes 2. GS: Ah, well Miike is pretty busy, so… He has a cameo in No More Heroes 2, though, did yo
PAUSE: Angry Birds. Christmas decorations. A former Disney Imagineer’s house. Wow.
With one vote cast and one vote counted, our award for best Christmas lights display goes to former Disney Imagineer Ric Turner who turned his house into a working version of Angry Birds. Running on two computers and 10 Light-o-rama 16 channel controllers, uses more than 20,000 lights and less than
What if Foursquare was based on number of smiles?
Curious how likely you are to enjoy your commute on the NYC subway system? Thanks to the New York Times’ Hack Day, there’s an app for that. HappyStance is an app that took a data set comprised of tens of thousands of tweets, and parsed them for proximity to New York City subway stations and for two
What makes a Lego a Lego? A dispatch from the frontlines of the Lego block purism wars.
Lego master builder Mike Doyle has posted an argument for pure mocs, or “my own creations,” Lego jargon for models that are built without the use of instructions. Doyle doesn’t think that models that make use of non-Lego material should count as Lego compositions, because it cheapens the awe that c
Can NYU do for New York’s game community what it did for film?
On Friday, NYU announced its MFA for game design for its Game Center: The Game Center MFA is a 2-year Masters of Fine Arts degree that explores the design and development of games as a creative practice. The curriculum is centered on the creation of games and includes game design, criticism, program
