15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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I’m speaking at DICE exclusively to argue with G4’s Adam Sessler.
DICE is a games conference in Las Vegas. It is expensive and exclusive, but has yielded some classic talks such as Jesse Schell’s now-legendary future of gamification/points for brushing your teeth talk. I’ll be there to grapple with Adam Sessler of G4 on what writing and talking about games actual
Why the U.S. army wants to build an avatar for every soldier.
The American military’s long and much-discussed use of videogames for training, public relations, and (arguably) recruitment strategies have reached a new level of immersive virtualization, Wired reports: “You design an avatar that has the individual facial features of a soldier,” James Blake, the A
This music video says: Unhand my princess, you foul wyrm!
Role-playing game tropes have ventured onto hipper ground, thanks to Troll Slayer by the Jullien Brothers, a music video that retells the classic videogame story of boy meets girl, monster steals girl, boy kills a bunch of skeletons and hairy beasts. One scene gave me a flashback of my sadistic tort
Is the PC on its deathbed?
The PC’s position at the foreground of game development has been in question for some time now, as legends of game development such as John Carmack even admit that they’re no longer the “leading platform for games.” A recent post from Business Insider makes the situation look even more dire. PCs, t
Travel the spaceways with Caverns of Minos
To the late free jazz composer Sun Ra, space wasn’t merely the place, but a metaphorical stage where he could claim to be an alien from Venus, dress like an Egyptian god, and geek out to an “arkestra” of cosmic sounds. A similar assessment can be made of Jeff Minter’s universe. Like so many of Minte
Does Taylor Swift make interactive albums?
Think about the most recent Taylor Swift album you listened to. Come on! We know you listen to a lot of Taylor Swift! If you’re like me and maintain some sort of vague interest in all things remotely pop music-oriented, you already know that Swift’s albums are all about her life. The recipe for a Ta
How can spaces be designed for all ages?
There’s been a lot of recent interest in developing coherent scientific theories on issues affecting urban planning and design, such as the logic of crowds. And while many aspects of the open-world experiences of games like L.A. Noire and Assassin’s Creed have been praised, this type of authenticity
