15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Should game designers names go on their title’s boxes? New perspective challenges authorship/the artist.
Should game designers names go on their title’s boxes? A recent article from The Economist gives perspective on our traditional notions of “authorship” in a work of art: The notion of the artist as the sole creator of a work of art is actually relatively recent. In pre-Renaissance times the artist
Steve Jobs: American innovator, almost-action figure.
How better to eulogize the late and great innovator Steve Jobs than create a creepily life-like action figure of him? Apparently, that was exactly the idea that Hong Kong-based company in icons had before they preemptively backed away from the intellectual property giants at Apple, explaining in a s
What happens when a Star Wars MMO dies?
Well, its better than the prequels flashing before your eyes. With the mildly anticipated Bioware MMO Star Wars: The Old Republic on the horizon, no one, besides the regulars, paid attention as Sony aimed a Death Star-caliber ray at the original Star Wars MMO. On Dec. 15th, the long running Star War
AMENDED: Indie Game: The Movie + Scott Rudin = New HBO comedy
More love for the Indie Game: The Movie coming down the pike. According to Deadline, Mega-producer Scott Rudin has acquired the film with HBO to turn the film into a comedy series. Pretty rad! UPDATE: On their Facebook page, the filmmakers have stated that the “comedy” designation was an internal HB
Kickstarter of the Day: Make pretty 8-bit magic with "Pixel Sand".
“Pixel Sand” is on Kickstarter right now, and it looks promising. Pixel Sand is both a game and a fantasy-physics simulation where you can take tons of different elements and mix them together to make your own ridiculous concoctions. With a strong emphasis on player creation, the game is vaguely re
On every problem with game reviews ever.
For reviewers, assigning a game a score can be a sticky situation. The very act assumes that games are quantitative objects whose qualities can be cut into pieces and weighed, like a pig before a butcher. Start looking at a game too closely and the reasons you like it fall apart. Converting feelings
Explore a desolate Victorian landscape, sans Heathcliff, in "Dear Esther"
Dear Esther is a surreal Victorian ghost story originally conceived as a Half Life 2 mod. The game has been in development for two years, and it looks gorgeous. You might have seen it at the Independent Games Festival. The focus here is on exploration. It’s released February 14 on Steam. –Josiah Ha
