15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Would more people design games if programming languages weren’t so difficult?
John Pavlus at FastCoDesign jumps into a new study that looks at the obtuseness of programming languages like Perl. The problem, according to the study, is these coding languages are “so ridiculously opaque that, from the perspective of a novice programmer, a string of characters bashed out by a mon
PAUSE: Finally. Raving Rabbids in BDSM as French art toys.
French toy retail Artoyz opened their new exhibition yesterday dedicated to Raving Rabbids of, well, Raving Rabbids fame. Geek Art has more photos.
The Silent Era: Are games more expressive when the hero isn’t yapping?
Silent protagonists such as Link from The Legend of Zelda are often seen as stubborn holdouts from the primitive days of videogamesChaplinesque mimes who’d be better suited for a silent film than modern media. But as described by John Lahr at Culture Desk, silence can be golden. The success of “T
Surprise, surprise. Our brains work a lot like Whack-A-Mole.
What is the best analogy for the way our brains work? Perhaps it is videogames. In an interview on the topic of free will, Michael S. Gazzaniga, author of Who’s in Charge?: Free Will and the Science of the Brain, describes consciousness, or the state of being aware of one thing or another, as a well
NYT explores the human cost of the iPad in China. Prepare to feel guilty.
Apple is under fire again, this time at the hands of the NY Times who published their second report on work conditions in Apple’s China factories. Read the piece for the entire breakdown of FoxConn’s conditions, sloganeering like “”Work hard on the job today or work hard to find a job tomorrow,” and
Spotify CEO’s first videogame predicted his future as an entrepreneur.
Forbes has a wonderful profile of Spotify’s CEO Daniel Ek. Aside from outlining Spotify’s rise to greatness and more than 2.5 million members, the piece outlines a telling tidbit from Ek’s adolescence: At 14 Ek latched onto the late-1990s dot-com mania, making commercial websites in his school’s com
Russia plans a North Pole version of Rapture.
Russia is planning to build a large domed city not far from the North Pole. ‘We aim to have scientific laboratories, houses, but also parks with attractions, an Aqua complex, hotels and a cathedral. Naturally there will be schools, kindergartens, recreation zones, a hospital, and sport facilities ar
The Global Gam Jam is this weekend!
Every year, NYU hosts New York’s Global Game Jam site. It’s a place where designers, coders, sound engineers and artists all come together to make games in 72 hours. No experience is necessary and all are welcome. Last year’s theme was “extinction” and heralded games from text adventures to platform
