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Kill Screen Staff
Jason Johnson
Chris Priestman
Jamin Warren
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Videogames finally get a history at this year’s GDC.

While some of the world’s leading museums have starting gamifying their content in one way or another, how games themselves fit into curatorial content remains an open question. This year’s GDC will tackle the question with a unique exhibition: The ‘History Of 3D Games’ exhibit includes original gam

Is fighting in our DNA?

In a long NYT profile of the precipitous rise of UFC as a national pastime, Dana White, one of UFC’s owners had some choice words on what makes the bloodsport so popular: Unlike a double-play ball or a pass-interference penalty, a fist to the face requires no further explanation for a foreign audien

Can we talk about games without talking about ourselves?

I’m sure you’ve heard the complaint before. All art is a subjective experience. So what place do we have pretending to be “critics” when objective criteria for analysis doesn’t really exist? Leigh Alexander raises the question in an interesting Edge piece: People don’t talk about Ocarina in terms of

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