15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Cheat Sheet 1/26: Wii U by the end of the year, Insomniac is done with Resistance and California is paying back the ESA for those pesky lawsuits.
Back for that daily dose of mainstream gaming news. – Satoru Iwata, President of Nintendo has said that the Wii U will launch by the end of this year. – Insomniac won’t be making any additions to the Resistance franchise. – The fallout from last year’s M-rated games legislation has left California
How many types of gamers are there? (The answer is four.)
A lot has been said about stereotypical gamers that lead many of us to despise online gaming in its entirety. But like any area of human contact, multiplayer videogames define large areas of public space that naturally cohere into different forms of sociality and behavior. A new study featured in Ga
Videogames finally get a history at this year’s GDC.
While some of the world’s leading museums have starting gamifying their content in one way or another, how games themselves fit into curatorial content remains an open question. This year’s GDC will tackle the question with a unique exhibition: The ‘History Of 3D Games’ exhibit includes original gam
Is fighting in our DNA?
In a long NYT profile of the precipitous rise of UFC as a national pastime, Dana White, one of UFC’s owners had some choice words on what makes the bloodsport so popular: Unlike a double-play ball or a pass-interference penalty, a fist to the face requires no further explanation for a foreign audien
If TV fans are "watchers," does that make game players "doers"?
Over at Salon, Matt Zoller Seitz reflected on a string on surveillance-themed TV shows and argues that our current obsession with live imagery has turned us into “watchers:” Modern TV series reflect this, especially the shows that revolve around military action, national security, domestic crime and
PAUSE: Waltz With Bashir artist on what a child sees in Fruit Ninja.
Read the rest of Asaf Hanuka’s The Realist here. (He worked on one of my favorite animated films
Final Fantasy XIII-2: A chat with Square Enix’s Motomu Toriyama
The Final Fantasy series is at a crossroads: After the poor reception of the MMORPG Final Fantasy XIV, developer Square Enix chose to revisit the sporadically stunning but ultimately flawed Final Fantasy XIII, releasing a direct sequel to that game rather than introduce an entirely new installment t
Can we talk about games without talking about ourselves?
I’m sure you’ve heard the complaint before. All art is a subjective experience. So what place do we have pretending to be “critics” when objective criteria for analysis doesn’t really exist? Leigh Alexander raises the question in an interesting Edge piece: People don’t talk about Ocarina in terms of
