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Games, play, and culture with Jamin Warren
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Changing the face of professional gaming.
There’s still a lot of cultural baggage that comes with pro gaming. Despite being a multi-million dollar enterprise with tons of sponsership and viewers, there’s still an association with gamers living in their parents basement and playing videogames all day. ESPN recently interviewed a few pro game
A Brief Queer History of Gaming.
When it was recently revealed that same sex marriages were allowed in the game Skyrim, the head designer Pete Hines was asked why it was kept under wraps. “Not hush hush, just not making a huge deal out of it. You can marry anyone.” Translation: Why should it matter? In a recent article for IGN, Kez
Cheat Sheet 2/8/12: Nintendo’s new 3DS strategy, BioWare’s spin on Mass Effect, and Magicka creator’s new game
Here it is, today’s mainstreaming gaming news in one convenient box. – The 3DS is getting a twenty dollar price drop to compete with the Vita. – BioWare are taking the Mass Effect universe in a different direction with an iOS title. – Paradox Interactive, makers of Magicka, will be announcing a mult
Kickstarter of the Day: Have a lot of fun playing nothing.
You read that right. nothing is a board game with a few days left on Kickstarter. Aside from having a hilarious trailer and a seemingly endless list of potentially awful puns, nothing has the makings of a simple, fun family game. Lance Aston’s project has precious few days left to raise the necessar
The Simpsons are now in your PSN.
Yesterday in a blog post on the official PlayStation Blog, it was revealed that the Simpsons arcade game would be available today on PSN. It’s a mostly-faithful adaptation of the original arcade game, which is pretty sweet. As both big gamers and die-hard Simpsons fans, we’re psyched. -Drew Millard
PAUSE: In time for Valentine’s Day, a DIY pixel-y pop-up heart card.
Get the directions here. -Jamin Warren [via CMYBacon]
Are games entering a Romantic era? A game based on Chopin’s Preludes thinks so.
In an interview yours truly did for Gamasutra, I spoke with experimental game maker Jake Elliott about Chopin’s Preludes, which were the source of inspiration for his short game Ruins. Jake explained to me how games might be entering a Romantic period. The Preludes are really expressive. That’s ano
