15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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How Game of Thrones’s marketing could influence games
Before Game of Thrones came out last year, the series faced a great challenge in trying to introduce new viewers while pleasing hardcore fans. The same struggle applies to most if not all successful franchises and remakes within the games industry. The way that Campfire, the show’s marketing team, g
"The Cult of LEGO" reminds us what these little blocks can do.
We just stumbled upon this, but The Cult of LEGO by John Baichtal and Joe Meno was released this past November and seems right up our alley. The book provides both a history and commentary on the ubiquitous LEGO bricks. Read a review of it here. Here’s a taste from the publisher: The Cult of LEGO in
Color Theory in an addictive nutshell
Color is a web game that serves as a lightweight primer on color theory. The only mechanic is clicking in a color wheel to match the given color(s). Despite being extremely straightforward, the game’s demand for precision makes it addictive, catering to the art kid in me. With such a simple mechanic
The influence of gaming on film directors grows with younger crop of filmmakers.
February 3 saw the wide release of Chronicle, a faux-documentary (in the vein of J.J. Abrams’s Cloverfield) style blockbuster following the story of high schoolers suddenly endowed with super powers. What is maybe most exciting about the big budget project is that the director is a 26-year-old firs
Does Final Fantasy XIII-2’s Historia Crux have a historical precedent?
In Final Fantasy XIII-2, your party traverses the expanse of time and space through a plot device called the “Historia Crux,” which more or less looks like a map that you can jump from time period to time period and dimension to dimension. It’s all very heady, metaphysical stuff that makes no sense
Could Project Fiona breathe new life into PC gaming?
Razer’s Project Fiona is a PC that looks, in its current incarnation, like the love child of an iPad and a Playstation Move-with maybe a dash of PSP thrown in. As a prototype, it has a long way to go, but it’s following current trends to bring portability and motion controls to games you’d normally
