15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
Become a subscriberSee what we’ve written lately
Is subscribing to MMOs a zero-sum game?
Given their particular ability to suck away your life with endless loops of gameplay and gear-hunting, many people tend to think of the decision to play a particularly MMO as a lifestyle choice hardcore gamers make not unlike marriage—an allegedly permanent commitment you find yourself increasingly
Cheat Sheet 2/10/12: Blizzard and Valve fight it out, RIP Adam Adamowicz, and the next Amnesia game
One more time, say it with me: Mainstream gaming news. – Blizzard and Valve have finally come to legal blows over the DotA trademark. – Adam Adamowicz, hugely influential artist of Fallout 3 and Skyrim, passed away two days ago. -Frictional Games, makers of Amnesia: The Dark Descent teased their nex
PAUSE: These ridiculous snowboarding stunts look almost as cool as the ones in SSX. Almost.
SSX is coming back to consoles in a big way later this month, leaving many of us to wonder just how crazy the sport really is IRL. Wired has this great set of photos up that makes the game’s Skyrim-like terrains and promised boss battles with the mountains themselves seem more founded in reality tha
The persistence of memory: We’d love a 16-bit sequel to Forget-Me-Not.
Brandon Williamson, the creator of the modern retro arcade game (Whoa, that’s a lot of descriptors!) Forget-Me-Not, has posted some pictures of a hypothetical sequel to his critical hit. Forget-Me-Not came in on our best of year poll tied for 22nd place, and it had me hypnotized for a couple of week
Why can’t movies have multiple endings like games? Terminator Salvation director McG explains.
In a recent article over at Slashfilm, McG, director of the upcoming spy romcom This Means War talked about the prospect of having multiple endings in a blockbuster film. The movie’s premise seems to lend itself to the idea: two spy best friends (Tom Hardy and Chris Pine) discover they are both dati
Subway Cuffs: Bringing the convenience of in-game maps to city life.
While they aren’t quite as handy as Batman vision in Arkham City, these stainless-steel cuffs, which contain maps of subway systems, are more fashionable than a cape and rubber suit. I say even more accessories need the in-game treatment. For instance, I’d love to see a pair of retro Puma’s made of
Kickstarter of the Day: "VivaJava" will give you a rush.
Developer Dice Hate Me Games has created game about the coffee industry. In VivaJava, players send their researchers to hot spots around the globe to gather the perfect bean. The game seems destined to entertain strategy geeks, and has a wry sense of humor (“Twin Perks”, anyone?). The project has al
