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Games, play, and culture with Jamin Warren
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The great things about terrible movies and games
Kate Dailey’s article over at the BBC, analyzes bad films and the phenomenon of “so bad they’re great.” There is something admirable about the sincerity to the people making these films; their passion is obvious on the screen despite their lack of talent, skill or money. For bad movies to be discuss
PAUSE: Philip Glass on love.
To close out his several-part interview with the Village Voice, Steven Thrasher asked Philip Glass what he thought the meaning of love was. Below is his full response: Well that’s a very interesting idea. That’s a very interesting question. We have very different dimensions of it, but I don’t want t
Cheat Sheet 3/1: Minecraft 1.2, Assassin’s Creed 3’s hero, and BioShock Infinite’s release date
Here we are again, let’s get through the rest of the day’s news: – Minecraft 1.2 is out now and brings some awesome new features, as the trailer shows. – Some Assassin’s Creed III art has leaked that may suggest the game’s protagonist and setting. – BioShock Infinite release date has been announced
APOCALYPSE LATER: If Revelation was pop culture for the ancient world, ours has to be Mass Effect, right?
Adam Gopnik reviews Elaine Pagels “”Revelations: Visions, Prophecy, and Politics in the Book of Revelation” this month and asks some big questions about the purpose of the book. Nearly shunned from the canon (but resurrected by a pugilistic saint named Athanasius), Revelation is one the least unders
The Indie Talks: "Waking Mars" developer Tiger Style tells us gardening and honesty. On Mars.
It’s somewhat intimidating when Randy Smith starts talking about Mars. Part of it is just how much he knows — he has clearly done more than just skim the wiki. But most of it is his obvious passionate enthusiasm, the way he manages to make you feel as if Martian ecology is something you really need
How will the end of game retailers affect the industry’s creative and financial ecosystem?
In one of his classic moments of vitriol against monopolistic capitalism, Schumpeter painted a nightmarish picture of standing in a grocery store, looking at all the different tubes and toothpaste. Slowly, the conscientious consumer starts to realize that they’re all exactly the same thing. One of t
They finally made an Angry Birds theme park. And yes, you get to fling birds in real life.
Writing about whether or not puzzles like those in Angry Birds actually build real-world intelligence, writer and KS contributor Tom Bissell replied “until I find myself in a situation that requires slingshotting large objects at fixed positions, I withhold judgment.” Thanks to the new theme park “A
