15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
Become a subscriberSee what we’ve written lately
The lost game designs of the TRS-80 feature a toliet paper tower-defense game
In 1977, Tandy released a desktop computer called the TRS-80 which quickly became a hit with hobbyists and tinkerers. One of those was Jim McGinley who gave perhaps one of my favorite talks of GDC this year so far about the “lost” game designs of the TRS-80. What’s fascinating is how well some of th
Interview: Mass Effect 3 writer Mac Walters discusses the challenges of interactive narrative and his love of Downton Abbey.
I’m going to admit something here. I really don’t like Star Wars. Here’s the thing: There are certain stories that work well as videogames, just as there are stories that work well as movies or films. Space operas, with their seemingly infinite room for expansion, endless idiosyncratic planets and f
Our Kinects are watching us. But not in the way you think.
By all accounts the Kinect is a pretty fascinating doohickey. Like all new and innovative gadgets, it has received its fair share of paranoid critiques about how it may soon be able to read your mind or control your house. While a lot of these are most likely improbable incarnations of science ficti
SHOOK: How last year’s Japanese earthquake gave a Super Mario director perspective.
“Enjoying making something leads to making something enjoyable,” Nintendo game director of Super Mario Galaxy 2 and Super Mario 3D Land Koichi Hayashida closed his GDC talk yesterday. But last year’s devastating earthquake made the process difficult. Against the bleak backdrop of the the date of one
A sleep-monitoring headband is even turning our ZZZs into a very strange game.
Gamification has made many a game designer, game-player, and anyone with less than a flair for business recoil in horror in one way or another. Quantifying and measuring degrees of efficiency and success, a natural behavior of governments, bureaucracies, and companies often seems strange to anyone o
Cheat Sheet 3/7: Peter Molyneaux leaving Lionhead, Sony’s SDK, and SimCity in 2013
Holy crap it is gorgeous out there! Let’s catch up on some news and head back outside! – Peter Molyneaux, the man behind the Fable series, has left Lionhead, becoming creative director at the new company 22 Cans. – Sony announced that the PlayStation Suite software development kit (SDK) will be ava
Is there anything games can’t do? Talk about death and tame the stars might be two.
Can games really do anything? That’s been the messaging over the last year or so since the release of Jane Mcgonigal’s Reality is Broken. But is that really so? At a talk at today’s Game Developers Conference in San Francisco, game designer Margaret Robertson outlined some of difficulties they faced
