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Kill Screen Staff
Jason Johnson
Chris Priestman
Jamin Warren
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Is it the no-cut that draws us in?

We have come to seen the popularization of no cutscenes in games. As opposed to film which often relies on cuts and methodical edits, this is to say that many games trend toward longer shots without interruption, particularly after 1998’s Half Life.  As art often does, a new cinematic feature aims t

How much of a game should you play before you’re "done?"

Dirty secret: I can count the number of games I’ve actually finished on one hand. Okay, I might need a toe or two, but still. This is for a lot of reasons. One, a lot of the games I put serious hours into (sports games, I’m looking at you) are fairly open-ended. Two, who is a game developer to tell

In the land of free, how much should games cost?

The world is a weird place these days. Up is down, left is right, cats and dogs are now living together in peace. So crazy! Also, Ghostbusters was on the TV of the place we ate at yesterday. Anyways, The Escapist reports that Daniel Kim, CEO of Nexon, is calling for all games to be free. Mainly, he

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