15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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How social networks are affecting entertainment.
The Hollywood Reporter has done a survey investigating the ways that people use social media–and how it steps on entertainment. The results are telling. The study discusses the activities people take part in during their every day lives, from frequency and duration of visiting sites like Facebook an
BioShock’s cinematic transition and the struggles of adaptation
Quint of AintItCool sat down with Juan Carlos Fresnadillo, the writer behind the BioShock movie to discuss the film’s ambitions, direction and the struggles of adapting a game into a film. The brief interview is a great peek behind the curtain at the process of writing and adapting as well as a glan
Should game studios learn from Hollywood TV and develop Pitch Season?
Gretchen Alice over at Film.com has made a few selections for television shows with promise from this year’s pilot season. Every year, the major networks listen to several hundred pitches for new shows and eventually trim down to a few and request scripts. The purpose of every year’s pilot season is
Digital art duo JODI comes to NY, shows off Burnout mods.
Artists Joan Heemskerk and Dirk Paesmans, better known as JODI, have an upcoming exhibition, “JODI: Street Digital,” at the Museum of the Moving Image in Queens. One of the works featured shows JODI’s connection to videogame modification, Burnout (History of Car Games) (2004–2012) is a collection of
Play of the Day: The pixellated Mad Men Choose Your Own Adventure game you never asked for.
Video I will certainly be watching the beginning of season 5 of AMC’s period piece Mad Men on Sunday. But in the interim, a Choose Your Own Adventure game from the Fine Brothers should tide you over. And much like the original CYOA games, apocalypse looms around ever corner. My fate involved incitin
Early sketches of Beat Sneak Bandit shows the swinging evolution of recent iOS favorite.
Simon Flesser of Simogo, the design, music, and creative end of the duo behind a KS favorite Beat Sneak Bandit, shared some of the early sketches of the game. BSB relies exclusively on moving the Bandit on 4/4 rhythms throughout the level and the dribblings give some inspiration behind its Saul Bass
Good news for the lonely game designer. Time spent alone might mean more creativity.
Those hours spent along building games or playing them in your basement? They may not be so bad. Videogames have always received a bad wrap for being antisocial, but in a new essay echoing Jonathan Rauch’s famous 2003 defense of introverts from the Atlantic, Vanessa Quirk argues that being and buil
