sports theory
What Tottenham's Collapse Teaches Us About the Corruption of Play
What happens when capitalism corrupts play itself? Tottenham's historic collapse explores what game theory reveals about the soul of sport.
Jamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.
sports theory
What happens when capitalism corrupts play itself? Tottenham's historic collapse explores what game theory reveals about the soul of sport.
grief
Jonathan Coryn spent six years building a game where you caress grieving figures—and somehow made touch feel like the most radical mechanic in art.
game cities
I sat down with a SimCity historian and a real urban planner to ask: what makes a game city feel alive—and what happens when designers get it wrong?
Join Jamin on March 5th with game urbanist Konstantinos Dimopoulos and author of "Building SimCity" Chaim Gingold for a a talk about urban systems in games!
gravity
Toby Alden traces a line from to ambient DJing to Love Eternal, a gravity-flipping platformer where dream logic and intuition guide every level.
anthropology
Anthropologist Michael Hoffman uses AI to transform ethnographic fieldwork into playable text adventures, bridging the gap between academic research and accessible learning.
Podcast
In 1922, Bronislaw Malinowski’s Argonauts of the Western Pacific changed anthropology forever, introducing the world to "thick description" and the rigors of deep fieldwork. A century later, researcher Michael Hoffman is bringing that text into the future. In this episode, Jamin Warren sits down with Hoffman—a
digital preservation
Simon Flesser of Simogo preserves 15 years of iOS games not as you remember them, but exactly as they were—a radical act of fidelity over nostalgia.
Podcast
There's already a game about the Haitian Revolution. It's part of Assassin's Creed. You sneak around, you stab people, you "free the slaves"—and the game gives you an achievement notification. Dom Rabrun thinks that's bullshit.
Vèvè-Punk
Artist Dom Rabrun rejects combat for "tactical linguistics" in Vèvè-Punk: Mind Singer, a game exploring the Haitian Revolution through dialogue and Black artistry.
digital archaeology
Archaeologist Florence Smith Nicholls discusses "archaeogaming," mapping the digital traces of Elden Ring, and the hopeful act of "anticipatory archaeology."