Who Do You Let In: What to Play, August 7
Careful what you let through the door.
Careful what you let through the door.
Danny Snelson on Bennett Foddy’s gasoline problem, a school rebuilt as a Halo map, and three games worth knowing this week.
The next chapter of Serpentine's THE DELUSION imagines every hostile online comment made physically real, and asks who you would open the door for.
Text from Club Penguin, sound from Pirates of the Caribbean Online, textures from FusionFall: digital preservation practiced as collage.
Mark Essen drew it himself again: a weekend Game Maker sketch, animated on a $50 tablet in parked cars, grown over years into a bullet heaven you parkour through.
The Citizen Sleeper creator casts you as a parasite in a monochrome 1980s British industrial city, with dice checks swayed by your host's emotions.
Photographed puppets standing up in a 3D scene as flat cards, the same arrangement Doom used in 1993.
When the power cut the Halo match short, eight teenagers carried its rules across the road and turned their empty high school into the map.
The Baby Steps game designer reflects on jadedness, embodiment, and building a failson from two decades of human movement
Grief and routine come to pass in this week's Playlist selection
Plus stop-motion goodness from Jack King-Spooner and a bevy of updates from Alice Bucknell
How a zombie game pulls me in and pushes me away
Playlist
Honk honk, beep beep
intersections
A reader comment sparked an interesting idea
Plus a defense contractor dreams of drones
Playgrounds
Artist Temitayo Ogunbiyi bends Lagos security piping into playgrounds, arguing that risk, not safety, is what makes play matter.
Mitchell Chan
The Toronto-based artists and game designer joins me for a members-only chat
Playlist
A ripping roaring ride through the Underworld
soccer
Also: free kicks, subcutaneous projection, and hand-crafted pixels
Rising
The Austrian-Uzbek artist and choreographer has always made worlds with their own rules—from a childhood fantasy game to Like, a video game built from years of live performance.
A sweaty dinner in Paris and some Irish humor
horror comedy
Irish game designer Stephen Gillmurphy meanders through his approach to horror one zine at a time.
Currently Making
Catmilk wants you to go a little wild at work.
Read on for a Backrooms dissertation and pink corporate espionage