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Kill Screen Staff
Jason Johnson
Chris Priestman
Jamin Warren
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Can videogames be overtly philosophical?

A few years back, Ian Bogost began writing a 3-part series asking if one could ever build a “metaphysics videogame.” Part 2 was published shortly thereafter, leading with the promising question: “what kind of videogame” would such a philosophical inquiry make? Unfortunately we never saw the final po

How do you design a demon? Try asking Blizzard.

Designing for a franchise that has spanned much of PC-gaming’s history must be a daunting task, especially given the controversial reaction Blizzard was met with when they first unveiled Diablo III’s heavily World of Warcraft-inspired look. Just look at the shift from Diablo II’s final horned monste

Play of the Day: Epic sax swinging in Epic Sax Game

Kill Screen contributor, comics artist, academic, and high-concept game maker Pippin Barr debuts a new game today. It’s called Epic Sax Game and it’s a glorious feat of keyboard jamming, Guitar Hero spoofage, paint-by-MIDI, and Eurovision homage. Check out this video (at your own risk) to see/hear t

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